Results 21 to 30 of about 1,023,665 (130)

Public opinions about an older adult playing a persuasive game: Based on social media messages

open access: yesAging and Health Research, 2023
Information and communication technologies (ICT), such as mobile games, can potentially decrease social isolation by facilitating online and offline connections.
Jia-Wen Guo   +4 more
doaj   +1 more source

Location-based Games as Exergames - From Pokémon To The Wizarding World

open access: yesInternational Journal of Serious Games, 2020
Exergames, i.e. games which aim to increase player’s physical activity, are a prominent sub-category of serious games (SGs). Recently, location-based games (LBGs) similar to Pokémon GO have gained the attention of exergame designers as they have been ...
Samuli Laato   +4 more
doaj   +1 more source

Pokémon GO y su influencia en usuarios españoles de Facebook

open access: yesApunts: Educación Física y Deportes, 2018
Pokémon GO es un juego de móvil de gran éxito a nivel mundial que une el mundo Pokémon a través de la realidad aumentada (RA) con el mundo real, exigiendo a los jugadores moverse físicamente.
Juan Carlos Escaravajal-Rodríguez
doaj   +1 more source

Impacts of Mobile Phone Distractions on Walking Performance

open access: yesIndonesian Journal of Computing, Engineering and Design, 2020
This work studies the effect of playing mobile phones while walk-ing to pedestrian safety. Thirty young-adults were observed while walking around Skanderbeg square with and without playing Pokemon GO.
Gjergji Selamaj
doaj   +1 more source

Pokémon Go: the dawn of global augmented reality [PDF]

open access: yes, 2016
Pokémon Go is considered the most popular game ever for smartphones. It has more daily users than the social network Twitter. In the United States, on the first week, more than 10% of mobile phones with Android downloaded the game.
Sousa, Ivo Dias de
core   +1 more source

Pokemon Go Oyunu Bağımlılığını Destekleyen Bileşenlerin Kalitatif İncelenmesi

open access: yesOnline Academic Journal of Information Technology, 2017
Dijital oyun bağımlılığı kavramı, yeni medya iletişimin gelişmesiyle birlikte hayatımızda daha fazla yer almaktadır. Bu kapsamda artırılmış gerçeklik oyunu olarak Pokemon GO oyunu ele alınmıştır.
Yusuf Bahadır Doğru   +2 more
doaj   +1 more source

The Race to Escape: Location-Based Escapism and Physical Activity as a Motivator in the Consumption of the AR Game Pokémon Go

open access: yesCyberpsychology: Journal of Psychosocial Research on Cyberpspace
This research examines motives for engagement in Augmented Reality (AR) games. The research field examined in this study was Pokémon Go, due to the game’s rapid rise in popularity.
Tal Laor
doaj   +1 more source

Pokémon Go

open access: yes, 2016
Pokémon Go is a location-based app by Niantic released for Android and iOS model phones. It is a game in which the user catches, trains, and battles with Pokémon. Pokémon, or “pocket monsters,” were first seen in games developed for the Nintendo Game Boy,
Darrington, Shelly
core   +2 more sources

The Geography of Pokémon GO

open access: yes, 2017
The widespread popularity of Pokémon GO presents the firstopportunity to observe the geographic effects of locationbasedgaming at scale. This paper reports the results of amixed methods study of the geography of Pokémon GO thatincludes a five-country ...
Donald Degraen   +22 more
core   +1 more source

Location-Based Games and the COVID-19 Pandemic: An Analysis of Responses from Game Developers and Players

open access: yesMultimodal Technologies and Interaction, 2020
In early 2020, as a countermeasure to mitigate the spread of the COVID-19 pandemic, governments issued limitations on the movements of their citizens, cancelling social events and advising people to stay home.
Samuli Laato   +2 more
doaj   +1 more source

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