Results 91 to 100 of about 658 (209)
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
This article reviews the current state of bioinspired soft robotics. The article discusses soft actuators, soft sensors, materials selection, and control methods used in bioinspired soft robotics. It also highlights the challenges and future prospects of this field.
Abhirup Sarker +2 more
wiley +1 more source
Background: Problematic digital gaming among adolescents is a common behavioral issue that has negative consequences on school functioning and mental health.
İbrahim Erdoğan Yayla +4 more
doaj +1 more source
Quadrotor unmanned aerial vehicle control is critical to maintain flight safety and efficiency, especially when facing external disturbances and model uncertainties. This article presents a robust reinforcement learning control scheme to deal with these challenges.
Yu Cai +3 more
wiley +1 more source
Background/Objectives: Problematic online gaming and gambling tend to co-occur. The exact mechanisms underlying this phenomenon and the potential effects of gender differences remain unknown.
Marta Błoch, Błażej Misiak
doaj +1 more source
Large Language Model‐Based Chatbots in Higher Education
The use of large language models (LLMs) in higher education can facilitate personalized learning experiences, advance asynchronized learning, and support instructors, students, and researchers across diverse fields. The development of regulations and guidelines that address ethical and legal issues is essential to ensure safe and responsible adaptation
Defne Yigci +4 more
wiley +1 more source
Theoretical models suggest that attention-deficit/hyperactivity and problematic online gaming could contribute to negative mental health outcomes, yet evidence on their interplay remains limited. Using data from 3171 adolescents in the Tokyo Teen Cohort,
Zui C. Narita +10 more
doaj +1 more source
The study investigated the impact of negative life events on college students’ problematic online gaming use, as well as the mediating role of basic psychological needs and anxiety, and the moderating effect of boredom proneness. A total of 1,102 college
Zhenyu Zhao +5 more
doaj +1 more source
Understanding problematic game behavior : prevalence and the role of social cognitive determinants [PDF]
In the last two decades, there has been growing academic attention on the phenomenon of problematic game use. Empirical research has consistently identified a subgroup of gamers in Western, industrial countries who report adverse psychosocial consequences related to their video-gaming behavior. The aim of this thesis is to get a better understanding of
openaire +1 more source

