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Relationship between problematic gaming and age at the onset of habitual gaming
Pediatrics International, 2020AbstractBackgroundSome studies have revealed that a substantial proportion of the younger population has engaged in problematic gaming with even infants recently being able to enjoy video games. However, the relationship between the risk for problematic gaming and age at which habitual gaming starts remains unknown.
Hideki Nakayama +4 more
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Psychological Reports, 2020
Problematic gaming (PG) has been included in the DSM-5 and ICD-11. But, it is still controversially discussed, if problematic (online-) gaming is a subtype of problematic Internet use (PIU) or if both behavior patterns should be distinguished. In joint samples, the relationships between PIU and PG and correlates have so far only been investigated in ...
Lutz Wartberg +2 more
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Problematic gaming (PG) has been included in the DSM-5 and ICD-11. But, it is still controversially discussed, if problematic (online-) gaming is a subtype of problematic Internet use (PIU) or if both behavior patterns should be distinguished. In joint samples, the relationships between PIU and PG and correlates have so far only been investigated in ...
Lutz Wartberg +2 more
openaire +2 more sources
Problematic Gaming, Social Withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) Model [PDF]
In this article, we critically overview existing studies on compensatory and dissociative mechanisms associated with problematic gaming, with a focus on escapism. Thus, we present a theoretical model integrating current research. In the first section, we
Adriano Schimmenti +2 more
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Problematic Video Gaming and Problematic Internet Use Among Polish Young Adults
Cyberpsychology, Behavior, and Social Networking, 2018Technological advancements, on the one hand, facilitate everyday activities and, on the other hand, may lead to problematic behavior. These include problematic video gaming (PVG) and problematic Internet use. The purpose of this article is to present the specificity of these behavioral addictions in a group of Polish young adults and to determine their
Andrzej Cudo +3 more
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Problematizing Epistemology in Computer Games Research
International Journal of Gaming and Computer-Mediated Simulations, 2015Epistemic frame theory has guided research using epistemic games, which are computer games focused on rich professional enculturation. Among other things, this theory characterizes communities of practice in terms of their epistemologies, which encompass the standards communities use to justify claims or actions. By drawing on contemporary perspectives
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Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents [PDF]
Both Internet and offline video gaming have become a normal aspect of child development, with estimates of children playing video games ranging from 90% to 97%. Research on problematic video gaming (PVG) has grown substantially in the last decade. Much of that research has focused on community samples, while research on clinically referred children and
Chloe Lau +2 more
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Problematic Gaming and Students’ Academic Performance: A Systematic Review
Introduction: Research indicates that videogames can have many benefits. However, gaming can be problematic for some individuals. Consequently, over the past two decades, researchers have actively studied the risk factors and consequences of problematic ...
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Intense video gaming is not essentially problematic.
Psychology of Addictive Behaviors, 2017Video games are more popular than ever and the general public, including parents, educators, and the media, tends to consider intense video gaming fundamentally problematic. To test this hypothesis, participants were recruited via gaming-related websites resulting in a sample of N = 5,222 online video gamers (mean age: 22.2 years, SD = 6.4).
Orsolya Király +4 more
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Problematic Gaming Behavior Among Adolescents in Bangladesh
Psychological ReportsWith the increasing accessibility of digital technologies, problematic gaming behaviors, including Gaming Disorder (GD) and Internet Gaming Disorder (IGD), have become growing public health concern among adolescents. These behaviors are shaped by a complex interplay of demographic, psychosocial, and environmental factors.
Momotaj Begum +5 more
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Gaming Motivations as a Guide to Treating Problematic Gaming Behaviors
Journal of Technology in Behavioral Science, 2019With the recent edition of Gaming Disorder to the ICD-11, it is imperative for clinicians to explore avenues to treat individuals who may seek treatment for videogame-related difficulties. An important factor in treating addictive behavior disorders is to select adaptive, appropriate replacement behaviors.
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