Results 151 to 160 of about 9,199,400 (277)
ABSTRACT Conventional approaches to customer segmentation, static and retrospective by nature, fail to adequately capture rapid consumer shifts in dynamic market environments. Drawing from dynamic capabilities theory, this article reconceptualizes segmentation as an adaptive, capability‐driven practice rather than as a passive classification exercise ...
Subhajit Pahari +4 more
wiley +1 more source
From Need to Deed: A Concrete Construal Account of Need‐Based Object Valuation
ABSTRACT Need‐based object valuation is when consumers place greater valuations on objects that fulfill their needs. Despite its pervasiveness as a consumer behavior phenomenon, the psychological drivers behind it are not fully understood. This research examines concrete construal level as one mechanism of need‐based object valuation.
Anthony Salerno +3 more
wiley +1 more source
Gender Moderates the Partial Mediation of Impulsivity in the Relationship Between Psychiatric Distress and Problematic Online Gaming: Online Survey. [PDF]
Su W +3 more
europepmc +1 more source
Beyond the Human Negotiator: Generative AI and the Threshold of Autonomous Decision‐Making
ABSTRACT This article provides a comprehensive framework for understanding the role of artificial intelligence (AI) in negotiation, evaluating contemporary systems through the specific case study of Large Language Models (LLMs). To address the lack of established terminology, it first proposes a new typology distinguishing Negotiation Supported by AI ...
Martin Svatos
wiley +1 more source
Artificial Intelligence and Corporate Social Irresponsibility
ABSTRACT This study examines whether and how firms' adoption of artificial intelligence (AI) is associated with corporate social irresponsibility (CSI). Ex ante, theories provide conflicting predictions regarding this association, making it an important empirical question.
Tobias Steindl
wiley +1 more source
Cilj ovoga istraživanja bio je ispitati povezanost motiva za igranje videoigara i jasnoće pojma o sebi sa sklonosti prema problematičnom igranju videoigara, te istražiti postoje li razlike između rekreativnih, rizičnih i problematičnih igrača u motivima ...
Šporčić, Berislav
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Abstract Assessing interdisciplinary learning within school curricula remains a persistent challenge in educational research. Difficulties in articulating shared assessment criteria, alongside differing disciplinary and pedagogical perspectives, have contributed to ongoing uncertainty around how interdisciplinary learning should be evaluated.
Hermione Paddle
wiley +1 more source
Lottery gaming facility revenue reports. Revenue reports. Revenue report. Casino Revenue Reports
This internet resource contains reports issued throughout the year. As of December 2018, reports cover revenues at Boot Hill Casino and Resort, Kansas Star Casino and Resort, and Hollywood Casino and Resort.Monthly reports on total lottery gaming ...
Kansas Racing and Gaming Commission
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Citizen Science Gamers Enable Automated Flow Cytometry Gating Through Machine Learning
ABSTRACT Machine learning can greatly accelerate biomedical research but is fundamentally constrained by the scarcity of high‐quality labeled data. We introduce a scalable data‐generation framework based on citizen science and apply it to automated flow cytometry gating, a foundational but subjective step in immunology that limits reproducibility ...
Sebastiano Montante +20 more
wiley +1 more source
Problematic Online Gaming and Gambling Among First-Year University Students: Identification of Profiles and Psychological Vulnerabilities. [PDF]
Granero R +3 more
europepmc +1 more source

