Results 171 to 180 of about 7,089 (242)
Health information technology in mainland China: I. Development and review
Abstract In mainland China, Health Information Technology (HIT) is usually considered a practical combination of informatics and automation for medical care. In practice, HIT has been gradually integrated into daily affairs in most hospitals in China over the past decades.
Ting Shu, Xiwen Mo, Yonghui Li
wiley +1 more source
Gambling-like gaming, offline leisure, and help-seeking in problematic gaming among Flemish adolescents: a three-wave longitudinal study. [PDF]
Geudens M +4 more
europepmc +1 more source
ABSTRACT As organizations increasingly adopt human‐AI teams (HATs), understanding how to enhance team performance is paramount. A crucially underexplored area for supporting HATs is training, particularly helping human teammates to work with these inorganic counterparts.
Caitlin M. Lancaster +5 more
wiley +1 more source
Modelling Critical Impeding Factors of Gamification Adoption: An ISM‐MICMAC Analysis
ABSTRACT Gamification is a transformative technology that attracts consumers and motivates them toward desired actions through fun and engagement. Despite its growing popularity and influence on user behavior, gamification faces significant challenges in acceptance and implementation due to behavioral, technological, economic, and regulatory factors ...
Wamika Sharma +4 more
wiley +1 more source
Social connectedness in mobile gaming: how family dynamics shape children's virtual interactions. [PDF]
Pang L, Mustafa SE, Gong J, Cheng Y.
europepmc +1 more source
ABSTRACT Digital platform (DP) enterprises have risen to the top of the global economy by inverting traditional business models. They earn money through matchmaking, transaction facilitation, and efficient orchestration of other stakeholders' resources.
Lukas R. G. Fitz, Jochen Scheeg
wiley +1 more source
Associations between relative deprivation and problematic gaming in adolescence: evidence from an Italian representative sample. [PDF]
Galeotti T +10 more
europepmc +1 more source
ABSTRACT This study investigates how strategic renewal, driven by the interaction among technological, marketing, and organizational innovation, enhances firms' economic performance. Using a panel dataset of 8871 Spanish firms covering the period 2009–2016, we provide empirical evidence on the different effects of each type of innovation and their ...
Beatriz Forés +3 more
wiley +1 more source
Social loneliness and internet gaming addiction among adolescents: the mediating roles of escape motivation and self-control. [PDF]
Gan Q, Wang H.
europepmc +1 more source

