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Procedural content generation method for creating 3D graphic assets in Digital Twin [PDF]
The concept of Digital Twin was invented not only for a static virtual mimic of reality, but also means an evolving digital copy which could stay consistent with its physical counterpart.
Yaqi Dai, Ray Y. Zhong, Henry Y.K. Lau
semanticscholar +4 more sources
Perkembangan industri video game sangatlah pesat hingga ada banyak sekali orang yang memainkan video game. Setiap orang memiliki tingkat keterampilan yang berbeda dan memiliki kurva belajar yang unik untuk setiap video game yang mereka mainkan ...
David Saputra Octadianto Soedargo+1 more
semanticscholar +5 more sources
Deep Learning for Procedural Content Generation [PDF]
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps ...
Jialin Liu+5 more
semanticscholar +11 more sources
Adversarial Reinforcement Learning for Procedural Content Generation [PDF]
Training RL agents to solve novel environments is a notoriously difficult task. Here we present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen ...
Linus Gisslén+4 more
semanticscholar +6 more sources
Procedural Content Generation for Real-Time Strategy Games [PDF]
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara-Cabrera+3 more
doaj +5 more sources
Procedural Content Generation via Generative Artificial Intelligence [PDF]
The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for PCG.
Xinyu Mao+3 more
semanticscholar +4 more sources
Procedural content generation (PCG) algorithms have become increasingly vital in video games developed by small studios due to their ability to save time while creating diverse and engaging environments, significantly enhancing replayability by ensuring ...
Lazaros Lazaridis, George F. Fragulis
semanticscholar +4 more sources
Intelligent Physiotherapy Through Procedural Content Generation [PDF]
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the application of motion sensor input devices and virtual reality equipment for rehabilitation of motor ...
Shabnam Sadeghi Esfahlani+1 more
openalex +4 more sources
Conceptual Art Made Real: Why Procedural Content Generation is Impossible [PDF]
Procedural content generation is impossible: insofar as it is popularly understood as the generation of artifacts that can give us the same experience as if a human had crafted them by hand, it involves an intrinsic contradiction.
Isaac Karth, Kate Compton
openalex +2 more sources
Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj +5 more sources