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Procedural content generation method for creating 3D graphic assets in Digital Twin [PDF]

open access: goldCogent Engineering, 2023
The concept of Digital Twin was invented not only for a static virtual mimic of reality, but also means an evolving digital copy which could stay consistent with its physical counterpart.
Yaqi Dai, Ray Y. Zhong, Henry Y.K. Lau
semanticscholar   +4 more sources

Dynamic Difficulty Adjustment Berbasis Logika Fuzzy Untuk Procedural Content Generation Pada Permainan Roguelike

open access: goldTeknika, 2022
Perkembangan industri video game sangatlah pesat hingga ada banyak sekali orang yang memainkan video game. Setiap orang memiliki tingkat keterampilan yang berbeda dan memiliki kurva belajar yang unik untuk setiap video game yang mereka mainkan ...
David Saputra Octadianto Soedargo   +1 more
semanticscholar   +5 more sources

Deep Learning for Procedural Content Generation [PDF]

open access: greenNeural Computing and Applications, 2020
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps ...
Jialin Liu   +5 more
semanticscholar   +11 more sources

Adversarial Reinforcement Learning for Procedural Content Generation [PDF]

open access: green2021 IEEE Conference on Games (CoG), 2021
Training RL agents to solve novel environments is a notoriously difficult task. Here we present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen ...
Linus Gisslén   +4 more
semanticscholar   +6 more sources

Procedural Content Generation for Real-Time Strategy Games [PDF]

open access: diamondInternational Journal of Interactive Multimedia and Artificial Intelligence, 2015
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara-Cabrera   +3 more
doaj   +5 more sources

Procedural Content Generation via Generative Artificial Intelligence [PDF]

open access: greenarXiv.org
The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for PCG.
Xinyu Mao   +3 more
semanticscholar   +4 more sources

Creating a Newer and Improved Procedural Content Generation (PCG) Algorithm with Minimal Human Intervention for Computer Gaming Development

open access: goldComputers
Procedural content generation (PCG) algorithms have become increasingly vital in video games developed by small studios due to their ability to save time while creating diverse and engaging environments, significantly enhancing replayability by ensuring ...
Lazaros Lazaridis, George F. Fragulis
semanticscholar   +4 more sources

Intelligent Physiotherapy Through Procedural Content Generation [PDF]

open access: bronzeProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2021
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the application of motion sensor input devices and virtual reality equipment for rehabilitation of motor ...
Shabnam Sadeghi Esfahlani   +1 more
openalex   +4 more sources

Conceptual Art Made Real: Why Procedural Content Generation is Impossible [PDF]

open access: bronzeInternational Conference on Foundations of Digital Games, 2023
Procedural content generation is impossible: insofar as it is popularly understood as the generation of artifacts that can give us the same experience as if a human had crafted them by hand, it involves an intrinsic contradiction.
Isaac Karth, Kate Compton
openalex   +2 more sources

Procedural Content Generation for General Video Game Level Generation

open access: yesInteligencia Artificial, 2021
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj   +5 more sources

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