Results 11 to 20 of about 148,368 (325)

Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search [PDF]

open access: greenarXiv.org, 2022
Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate interesting and balanced units unanswered.
Kynan Sorochan, Matthew Guzdial
openalex   +3 more sources

Procedural Content Generation Using Reinforcement Learning for Disaster Evacuation Training in a Virtual 3D Environment

open access: yesIEEE Access, 2023
This research addresses the need for effective disaster evacuation training methods by proposing a virtual reality system that utilizes Reinforcement Learning Procedural Content Generation (RL-PCG) algorithms.
Jigyasa Agarwal, S. Shridevi
semanticscholar   +3 more sources

ChatPCG: Large Language Model-Driven Reward Design for Procedural Content Generation [PDF]

open access: green2024 IEEE Conference on Games (CoG)
Driven by the rapid growth of machine learning, recent advances in game artificial intelligence (AI) have significantly impacted productivity across various gaming genres. Reward design plays a pivotal role in training game AI models, wherein researchers
In-Chang Baek   +4 more
semanticscholar   +4 more sources

PCGPT: Procedural Content Generation via Transformers [PDF]

open access: yesarXiv.org, 2023
The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks.
Sajad Mohaghegh   +3 more
semanticscholar   +3 more sources

Procedural Content Generation in Games: A Survey with Insights on Emerging LLM Integration [PDF]

open access: bronzeArtificial Intelligence and Interactive Digital Entertainment Conference
Procedural Content Generation (PCG) is defined as the automatic creation of game content using algorithms. PCG has a long history in both the game industry and the academic world.
Mohammad Reza Maleki, Rui Zhao
semanticscholar   +5 more sources

CityX: Controllable Procedural Content Generation for Unbounded 3D Cities [PDF]

open access: greenarXiv.org
Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as ...
Shougao Zhang   +8 more
openalex   +2 more sources

Towards player-driven procedural content generation [PDF]

open access: greenProceedings of the 9th conference on Computing Frontiers, 2012
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players' perception of the same game differ according to a number of factors including: players' personality, playing styles, expertise and culture background.
Noor Shaker   +2 more
openalex   +4 more sources

Quantum Wave Function Collapse for Procedural Content Generation [PDF]

open access: greenIEEE Computer Graphics and Applications, 2023
Quantum computers exhibit an inherent randomness, so it seems natural to consider them for procedural content generation. In this work, a quantum version of the famous (classical) wave function collapse algorithm is proposed.
Raoul Heese
openalex   +3 more sources

Procedural Content Generation pada Game World Exploration Sandbox Menggunakan Alogoritma Perlin Noise

open access: hybridJournal of Informatics and Computer Science (JINACS), 2022
Perkembangan teknologi membuat industri game semakin bervariasi dalam mengembangkan konten dalam game. Dengan menggunakan Procedural Content Generation proses penciptaan dunia dalam game menjadi lebih dinamis dan cepat.
Desando Anugrah Ramadhan   +1 more
openalex   +3 more sources

Procedural content generation using neuroevolution and novelty search for diverse video game levels [PDF]

open access: bronzeAnnual Conference on Genetic and Evolutionary Computation, 2022
Procedurally generated video game content has the potential to drastically reduce the content creation budget of game developers and large studios. However, adoption is hindered by limitations such as slow generation, as well as low quality and diversity
Michael Beukman   +2 more
openalex   +3 more sources

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