Results 11 to 20 of about 234,397 (303)

Towards player-driven procedural content generation [PDF]

open access: greenProceedings of the 9th conference on Computing Frontiers, 2012
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players' perception of the same game differ according to a number of factors including: players' personality, playing
9th conference on Computing Frontiers   +3 more
core   +5 more sources

Procedural content generation method for creating 3D graphic assets in Digital Twin [PDF]

open access: goldCogent Engineering, 2023
The concept of Digital Twin was invented not only for a static virtual mimic of reality, but also means an evolving digital copy which could stay consistent with its physical counterpart.
Yaqi Dai, Ray Y. Zhong, Henry Y.K. Lau
doaj   +2 more sources

Deep learning for procedural content generation [PDF]

open access: greenNeural Computing and Applications, 2020
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures.
Jialin Liu   +5 more
openalex   +6 more sources

Procedural Content Generation for General Video Game Level Generation

open access: yesInteligencia Artificial, 2021
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj   +4 more sources

Experience-driven procedural content generation (extended abstract) [PDF]

open access: yes2015 International Conference on Affective Computing and Intelligent Interaction (ACII), 2015
Procedural content generation is an increasingly important area of technology within modern human-computer interaction with direct applications in digital games, the semantic web, and interface, media and software design.
International Conference on Affective Computing and Intelligent Interaction (ACII) 2015   +2 more
core   +4 more sources

Procedural Content Generation: Goals, Challenges and Actionable Steps [PDF]

open access: green, 2013
This chapter discusses the challenges and opportunities of procedural content generation (PCG) in games. It starts with defining three grand goals of PCG, namely multi-level multicontent PCG, PCG-based game design and generating complete games.
A. J. Champandard   +6 more
core   +3 more sources

Procedural Content Generation Using Reinforcement Learning for Disaster Evacuation Training in a Virtual 3D Environment [PDF]

open access: goldIEEE Access, 2023
This research addresses the need for effective disaster evacuation training methods by proposing a virtual reality system that utilizes Reinforcement Learning Procedural Content Generation (RL-PCG) algorithms.
Jigyasa Agarwal, S. Shridevi
doaj   +2 more sources

Search-Based Procedural Content Generation [PDF]

open access: green, 2010
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as levels, rules and weapons. We propose a taxonomy of such approaches, centring on what sort of content is generated, how the content is represented, and how the quality of the ...
Julian Togelius   +3 more
openalex   +4 more sources

Intelligent Physiotherapy Through Procedural Content Generation [PDF]

open access: bronzeProceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the application of motion sensor input devices and virtual reality equipment for rehabilitation of motor impairment: an issue ...
Shabnam Sadeghi Esfahlani   +1 more
openalex   +4 more sources

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