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Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
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Procedural generation of problems for elementary math education
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
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In recent years, artificial intelligence (AI) has witnessed significant advancements in the field of education, with its ability to personalize and adapt content to individual student needs.
Yifei Wang
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Learning-Based Procedural Content Generation [PDF]
13 pages, 9 figures, manuscript submitted to IEEE Transactions on Computational Intelligence and AI Games (Also a technical report, School of Computer Science, The University of Manchester)
Roberts, Jonathan, Chen, Ke
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Compressing and Comparing the Generative Spaces of Procedural Content Generators
The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG systems. An area in which progress has been comparatively slow is the development of generalisable approaches for ...
Withington, O, Tokarchuk, L
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Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning [PDF]
The idea of transfer in reinforcement learning (TRL) is intriguing: being able to transfer knowledge from one problem to another problem without learning everything from scratch. This promises quicker learning and learning more complex methods. To gain an insight into the field and to detect emerging trends, we performed a database search.
Müller-Brockhausen, M.F.T.+2 more
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Tabletop Roleplaying Games as Procedural Content Generators [PDF]
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces ...
Mirjam Palosaari Eladhari+6 more
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To distinguish each level, tower defense games require map design, enemy travel routes, and enemy wave designs. Manually designed designs require a lot of effort and time.
Hans Juwiantho+2 more
semanticscholar +1 more source
Towards the automatic optimisation of procedural content generators [PDF]
Procedural generation is important to modern game development as both an artistic implement and an engineering tool. However, developing procedural generators and understand- ing how they work are both difficult tasks, and even more so for novice developers.
Simon Colton, Michael Cook, Jeremy Gow
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Game content creation poses significant challenges, particularly for indie developers and small teams, as it presents difficulties in scaling to meet diverse player preferences.
Nancy N. Blackburn+2 more
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