Results 31 to 40 of about 19,776 (164)

Procedural Content Graphs for Urban Modeling

open access: yesInternational Journal of Computer Games Technology, 2015
Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding ...
Pedro Brandão Silva   +3 more
doaj   +1 more source

Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations

open access: yesComputers, 2018
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown   +3 more
doaj   +1 more source

Generative Art with Swarm Landscapes

open access: yesEntropy, 2020
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function.
Diogo de Andrade   +3 more
doaj   +1 more source

A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

open access: yesJITeCS (Journal of Information Technology and Computer Science), 2019
Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort.
Muhammad Hafis   +2 more
doaj   +1 more source

Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python

open access: yesApplied Sciences
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski   +3 more
doaj   +1 more source

Procedural Content Generation through Quality Diversity [PDF]

open access: yes2019 IEEE Conference on Games (CoG), 2019
8 pages, Accepted and to appear in proceedings of the IEEE Conference on Games ...
Gravina, Daniele   +4 more
openaire   +2 more sources

Planogen: A Procedural Generation Framework for Dynamic VR Research Environments

open access: yesVirtual Worlds
This paper introduces Planogen, a modular procedural generation plug-in for the Unity game engine, which is composed of two primary components: a character generation module (CharGen) and an airplane generation module (PlaneGen). Planogen facilitates the
Kaitlyn Tracy   +3 more
doaj   +1 more source

Runner: A 2D platform game for physical health promotion

open access: yesSoftwareX, 2019
Runner is a 2D platform game designed to be used for conducting research studies on health promotion. This paper presents basic features of the game and describes how contents are procedurally generated.
Camille El-Habr   +3 more
doaj   +1 more source

Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms

open access: yesApplied Sciences, 2022
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
doaj   +1 more source

Procedural Generation of 3D Maps With Snappable Meshes

open access: yesIEEE Access, 2022
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva   +3 more
doaj   +1 more source

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