Results 31 to 40 of about 148,368 (325)

Procedural Dungeon Generation: A Survey

open access: yesJournal on Interactive Systems, 2021
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
doaj   +1 more source

Procedural generation of problems for elementary math education

open access: yesInternational Journal of Serious Games, 2021
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj   +1 more source

Procedural content generation for VR educational applications: The investigation of AI-based approaches for improving learning experience

open access: yesApplied and Computational Engineering, 2023
In recent years, artificial intelligence (AI) has witnessed significant advancements in the field of education, with its ability to personalize and adapt content to individual student needs.
Yifei Wang
semanticscholar   +1 more source

Learning-Based Procedural Content Generation [PDF]

open access: yesIEEE Transactions on Computational Intelligence and AI in Games, 2015
13 pages, 9 figures, manuscript submitted to IEEE Transactions on Computational Intelligence and AI Games (Also a technical report, School of Computer Science, The University of Manchester)
Roberts, Jonathan, Chen, Ke
openaire   +5 more sources

Compressing and Comparing the Generative Spaces of Procedural Content Generators

open access: yes2022 IEEE Conference on Games (CoG), 2022
The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG systems. An area in which progress has been comparatively slow is the development of generalisable approaches for ...
Withington, O, Tokarchuk, L
openaire   +2 more sources

Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning [PDF]

open access: yes2021 IEEE Conference on Games (CoG), 2021
The idea of transfer in reinforcement learning (TRL) is intriguing: being able to transfer knowledge from one problem to another problem without learning everything from scratch. This promises quicker learning and learning more complex methods. To gain an insight into the field and to detect emerging trends, we performed a database search.
Müller-Brockhausen, M.F.T.   +2 more
openaire   +3 more sources

Tabletop Roleplaying Games as Procedural Content Generators [PDF]

open access: yesInternational Conference on the Foundations of Digital Games, 2020
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces ...
Mirjam Palosaari Eladhari   +6 more
openaire   +2 more sources

Procedural Content Generation pada Game Tower Defense menggunakan Perlin Noise dan Algoritma Floyd Warshall

open access: yesJournal of Animation & Games Studies, 2023
To distinguish each level, tower defense games require map design, enemy travel routes, and enemy wave designs. Manually designed designs require a lot of effort and time.
Hans Juwiantho   +2 more
semanticscholar   +1 more source

Towards the automatic optimisation of procedural content generators [PDF]

open access: yes2016 IEEE Conference on Computational Intelligence and Games (CIG), 2016
Procedural generation is important to modern game development as both an artistic implement and an engineering tool. However, developing procedural generators and understand- ing how they work are both difficult tasks, and even more so for novice developers.
Simon Colton, Michael Cook, Jeremy Gow
openaire   +3 more sources

Player-Centric Procedural Content Generation: Enhancing Runtime Customization by Integrating Real-Time Player Feedback

open access: yesACM SIGCHI Annual Symposium on Computer-Human Interaction in Play, 2023
Game content creation poses significant challenges, particularly for indie developers and small teams, as it presents difficulties in scaling to meet diverse player preferences.
Nancy N. Blackburn   +2 more
semanticscholar   +1 more source

Home - About - Disclaimer - Privacy