Results 121 to 130 of about 2,115 (146)

Developing a virtual reality and AI-based framework for advanced digital manufacturing and nearshoring opportunities in Mexico. [PDF]

open access: yesSci Rep
Ponce P   +6 more
europepmc   +1 more source

Atypically rightward cerebral asymmetry in male adults with autism stratifies individuals with and without language delay. [PDF]

open access: yesHum Brain Mapp, 2016
Floris DL   +10 more
europepmc   +1 more source
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Understanding procedural content generation

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014
Games that use procedural content generation (PCG) do so in a wide variety of ways and for different reasons. One of the most common reasons cited by PCG system creators and game designers is improving replayability by providing a means for automatically creating near-infinite amounts of content, the player can come back and replay the game and refine ...
Gillian Smith
openaire   +3 more sources

PCG-based game design

Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
This paper discusses the concept of procedural content generation-based (PCG-based) game design as a way to create new kinds of playable experiences. We examine the different ways that PCG is currently used in games, and how that use impacts the meaning of the game and the player's experience.
Gillian Smith 0001   +3 more
openaire   +3 more sources

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