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Cervical ripening before first trimester surgical evacuation for non-viable pregnancy. [PDF]
Webber K, Grivell RM.
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Applicability of Machine Learning Algorithms in Diagnosis of Atrial Fibrillation and LQTS by Electrocardiogram Interpretation: A Systematic Review. [PDF]
Nascimento PCGD +3 more
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Developing a virtual reality and AI-based framework for advanced digital manufacturing and nearshoring opportunities in Mexico. [PDF]
Ponce P +6 more
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Atypically rightward cerebral asymmetry in male adults with autism stratifies individuals with and without language delay. [PDF]
Floris DL +10 more
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SEDCYDO - SEGER - SEMO CONGRESS MADRID 2025, 8-10 MAY. Proceedings and Abstract. [PDF]
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RESEARCH COMMUNICATIONS OF THE 34th ECVIM-CA CONGRESS. [PDF]
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Understanding procedural content generation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014Games that use procedural content generation (PCG) do so in a wide variety of ways and for different reasons. One of the most common reasons cited by PCG system creators and game designers is improving replayability by providing a means for automatically creating near-infinite amounts of content, the player can come back and replay the game and refine ...
Gillian Smith
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Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
This paper discusses the concept of procedural content generation-based (PCG-based) game design as a way to create new kinds of playable experiences. We examine the different ways that PCG is currently used in games, and how that use impacts the meaning of the game and the player's experience.
Gillian Smith 0001 +3 more
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This paper discusses the concept of procedural content generation-based (PCG-based) game design as a way to create new kinds of playable experiences. We examine the different ways that PCG is currently used in games, and how that use impacts the meaning of the game and the player's experience.
Gillian Smith 0001 +3 more
openaire +3 more sources

