Results 131 to 140 of about 2,115 (146)
Some of the next articles are maybe not open access.
Innovative Procedural Content Generation (PCG) Using Generative AI
Game design increasingly relies on automation to deliver dynamic, interactive, and immersive player experiences. Procedural Content Generation (PCG), traditionally driven by rule-based systems and stochastic methods, has enabled the scalable creation of game assets and environments with limited human input.Monika Kumari +5 more
openaire +1 more source
Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games
Applied Soft Computing Journal, 2023Vanessa Volz +2 more
exaly
Procedural Content Generation via Machine Learning (PCGML)
IEEE Transactions on Games, 2018Adam Summerville +2 more
exaly
Experience-Driven Procedural Content Generation
IEEE Transactions on Affective Computing, 2011Julian Togelius, Georgios N Yannakakis
exaly
Procedural Content Generation for Game Props? A Study on the Effects on User Experience
Computers in Entertainment, 2017Oliver Korn, Daniel Görlich
exaly
Procedural Generation of Dungeons
IEEE Transactions on Games, 2014Ricardo Lopès, Rafael Bidarra
exaly
Exploring the Union Between Procedural Narrative and Procedural Content Generation
Lecture Notes in Computer Science, 2023exaly
Procedural Content Generation in Competitive Multiplayer Platform Games
Lecture Notes in Computer Science, 2019Nikolas Mahlmann, Rainer Malaka
exaly

