Results 131 to 140 of about 2,115 (146)
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Innovative Procedural Content Generation (PCG) Using Generative AI

Game design increasingly relies on automation to deliver dynamic, interactive, and immersive player experiences. Procedural Content Generation (PCG), traditionally driven by rule-based systems and stochastic methods, has enabled the scalable creation of game assets and environments with limited human input.
Monika Kumari   +5 more
openaire   +1 more source

Tools for Landscape Analysis of Optimisation Problems in Procedural Content Generation for Games

Applied Soft Computing Journal, 2023
Vanessa Volz   +2 more
exaly  

Procedural Content Generation via Machine Learning (PCGML)

IEEE Transactions on Games, 2018
Adam Summerville   +2 more
exaly  

Experience-Driven Procedural Content Generation

IEEE Transactions on Affective Computing, 2011
Julian Togelius, Georgios N Yannakakis
exaly  

Procedural Content Generation for Game Props? A Study on the Effects on User Experience

Computers in Entertainment, 2017
Oliver Korn, Daniel Görlich
exaly  

Procedural Generation of Dungeons

IEEE Transactions on Games, 2014
Ricardo Lopès, Rafael Bidarra
exaly  

Learning-Based Procedural Content Generation

IEEE Transactions on Games, 2015
Ke Chen
exaly  

Procedural Content Generation in Competitive Multiplayer Platform Games

Lecture Notes in Computer Science, 2019
Nikolas Mahlmann, Rainer Malaka
exaly  

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