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Developing a virtual reality and AI-based framework for advanced digital manufacturing and nearshoring opportunities in Mexico. [PDF]

open access: yesSci Rep
Ponce P   +6 more
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PCG-based game design

Proceedings of the 2nd International Workshop on Procedural Content Generation in Games, 2011
This paper discusses the concept of procedural content generation-based (PCG-based) game design as a way to create new kinds of playable experiences. We examine the different ways that PCG is currently used in games, and how that use impacts the meaning of the game and the player's experience.
Gillian Smith 0001   +3 more
openaire   +3 more sources

Understanding procedural content generation

Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2014
Games that use procedural content generation (PCG) do so in a wide variety of ways and for different reasons. One of the most common reasons cited by PCG system creators and game designers is improving replayability by providing a means for automatically creating near-infinite amounts of content, the player can come back and replay the game and refine ...
openaire   +3 more sources

Experience-Driven Procedural Content Generation [PDF]

open access: yesIEEE Transactions on Affective Computing, 2011
Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Personalization of user experience via affective and cognitive modeling, coupled with real-time adjustment of the ...
Georgios N Yannakakis, Julian Togelius
exaly   +3 more sources

Learning-Based Procedural Content Generation [PDF]

open access: yesIEEE Transactions on Games, 2015
Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game research. While some substantial progress has been made in this area, there are still several challenges ranging from content ...
Jonathan Roberts
exaly   +2 more sources

Innovative Procedural Content Generation (PCG) Using Generative AI

Game design increasingly relies on automation to deliver dynamic, interactive, and immersive player experiences. Procedural Content Generation (PCG), traditionally driven by rule-based systems and stochastic methods, has enabled the scalable creation of game assets and environments with limited human input.
Monika Kumari   +5 more
openaire   +1 more source

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