Results 141 to 146 of about 2,115 (146)
Some of the next articles are maybe not open access.
Petalz: Search-Based Procedural Content Generation for the Casual Gamer
IEEE Transactions on Games, 2016Sebastian Risi +2 more
exaly
A data‐driven procedural‐content‐generation approach for educational games
Journal of Computer Assisted Learning, 2018Danial Hooshyar, HeuiSeok Lim
exaly
Procedural content generation in pervasive games: state of affairs, mistakes, and successes
International Journal of Pervasive Computing and Communicationsexaly

