Results 141 to 146 of about 2,115 (146)
Some of the next articles are maybe not open access.

Petalz: Search-Based Procedural Content Generation for the Casual Gamer

IEEE Transactions on Games, 2016
Sebastian Risi   +2 more
exaly  

A data‐driven procedural‐content‐generation approach for educational games

Journal of Computer Assisted Learning, 2018
Danial Hooshyar, HeuiSeok Lim
exaly  

A Survey of Procedural Dungeon Generation

2019
Breno M F Viana, Selan R Dos Santos
exaly  

Procedural content generation in pervasive games: state of affairs, mistakes, and successes

International Journal of Pervasive Computing and Communications
exaly  

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