Results 81 to 90 of about 8,619,986 (153)
Procedural Content Generation in Game Development Process [PDF]
This article describes procedural content generation algorithms used by an independent video game developer in a level design process for the logical game Keri Tap.
Jaśkiewicz, G.
core
An Adjectival Interface for Procedural Content Generation
This paper presents a novel interface for generating procedural models, textures, and other content, motivated by the need for interfaces that are simpler to understand and more rapidly utilize.
Cairns, David +5 more
core +1 more source
Procedural Level Generation for a 2D Platformer [PDF]
Procedural Content Generation (PCG), as defined in the book “Procedural Content Generation in Games”, is “the algorithmic creation of game content with limited or indirect user input”.
Egana, Brian Michael
core
Termbot: A Chatbot-Based Crossword Game for Gamified Medical Terminology Learning. [PDF]
Hsu MH, Chan TM, Yu CS.
europepmc +1 more source
Procedural Content Generation for Video Games using Open Data
Games get boring when they start repeating themselves and do not offer players new content. Procedural content generation (PCG) is increasingly used to generate this content.
Tuncel, Merve
core
Imagine trying to manually paint a universe. For decades, the video game industry relied on human artists to hand-sculpt every mountain, place every tree, and design every city. While beautiful, this traditional method is incredibly slow, expensive, and limited by hard drive memory.
openaire +3 more sources
Sustainable, empowering and emotional interactive multimedia. [PDF]
De Marsico M +3 more
europepmc +1 more source
Exploring Procedural Content Generation for a 2D Space Exploration Game
Within video game development, it is common to employ Procedural Content Generation (PCG). PCG is the act of letting a computer instead of a human designer create digital content.
Sänne, Erik +5 more
core
Video Game Procedural Content Generation Through Software Transplantation
Software transplantation generates new piece of software by reusing existing parts from a given piece of software (i.e., host) to enhance other parts of a same or different software (i.e., donor). In this paper, we argue that software transplantation can
Sarro, Federica +3 more
core +1 more source
Multi-task procedural content generation with reinforcement learning. [PDF]
Nekahdari A +4 more
europepmc +1 more source

