Results 31 to 40 of about 322,791 (290)
Procedural personas as critics for dungeon generation [PDF]
This paper introduces a constrained optimization method which uses procedural personas to evaluate the playability and quality of evolved dungeon levels.
A Liapis +9 more
core +2 more sources
Survey of Procedural Methods for Two-Dimensional Texture Generation
Textures are the most important element for simulating real-world scenes and providing realistic and immersive sensations in many applications. Procedural textures can simulate a broad variety of surface textures, which is helpful for the design and ...
Junyu Dong +6 more
doaj +1 more source
A quantum procedure for map generation
Quantum computation is an emerging technology that promises a wide range of possible use cases. This promise is primarily based on algorithms that are unlikely to be viable over the coming decade.
Wootton, James R.
core +1 more source
Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based ...
Telmo Adão +5 more
doaj +1 more source
We describe a guided proceduralization framework that optimizes geometry processing on architectural input models to extract target grammars. We aim to provide efficient artistic workflows by creating procedural representations from existing 3D models ...
Aliaga, Daniel G., Demir, Ilke
core +1 more source
MONET: The Minor Body Generator Tool at DART Lab
Minor bodies exhibit considerable variability in shape and surface morphology, posing challenges for spacecraft operations, which are further compounded by highly non-linear dynamics and limited communication windows with Earth.
Carmine Buonagura +2 more
doaj +1 more source
There have been considerable efforts in generating tree crown maps from satellite images. However, tree localization in urban environments using satellite imagery remains a challenging task.
Haoyu Gong +4 more
doaj +1 more source
Procedural Content Generation for Real-Time Strategy Games
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara Cabrera +3 more
doaj +1 more source
Generative Design in Minecraft (GDMC), Settlement Generation Competition
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce ...
Aluru Krishna +10 more
core +1 more source
Towards player-driven procedural content generation [PDF]
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players' perception of the same game differ according to a number of factors including: players' personality, playing
9th conference on Computing Frontiers +3 more
core +1 more source

