Results 31 to 40 of about 3,907,042 (354)

Procedural Content Generation via Generative Artificial Intelligence [PDF]

open access: greenarXiv.org
The attempt to utilize machine learning in PCG has been made in the past. In this survey paper, we investigate how generative artificial intelligence (AI), which saw a significant increase in interest in the mid-2010s, is being used for PCG.
Xinyu Mao   +3 more
openalex   +2 more sources

Procedurally generated AI compound media for expanding audial creations, broadening immersion and perception experience [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
Recently, the world has been gaining vastly increasing access to more and more advanced artificial intelligence tools. This phenomenon does not bypass the world of sound and visual art, and both of these worlds can benefit in ways yet unexplored, drawing
Grzegorz Samson
doaj   +1 more source

Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation [PDF]

open access: yesComputer Vision and Pattern Recognition
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse ...
Alexander R. E. Raistrick   +11 more
semanticscholar   +1 more source

Skaitmeninio kūrybiškumo taikymas generuojant žaidimo objektus / Computation creativity using procedural generation for game object generation

open access: yesMokslas: Lietuvos Ateitis, 2019
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational.
Aurimas Petrovas
doaj   +1 more source

Generalizing the soldering procedure [PDF]

open access: yesPhysical Review D, 2006
We start this work by revisiting the problem of the soldering of two chiral Schwinger models of opposite chiralities. We verify that, in contrast with what one can conclude from the soldering literature, the usual sum of these models is, in fact, gauge invariant and corresponds to a composite model, where the component models are the vector and axial ...
Dalmazi, D.   +2 more
openaire   +4 more sources

Procedural Content Generation for Real-Time Strategy Games [PDF]

open access: yesInternational Journal of Interactive Multimedia and Artificial Intelligence, 2015
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara-Cabrera   +3 more
doaj   +1 more source

Procedural generation using quantum computation [PDF]

open access: yesInternational Conference on Foundations of Digital Games, 2020
Quantum computation is an emerging technology that promises to be a powerful tool in many areas. Though some years likely still remain until significant quantum advantage is demonstrated, the development of the technology has led to a range of valuable ...
James R. Wootton
semanticscholar   +1 more source

STREETGEN: IN-BASE PROCEDURAL-BASED ROAD GENERATION [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
Streets are large, diverse, and used for conflicting transport modalities as well as social and cultural activities. Proper planning is essential and requires data.
R. Cura, J. Perret, N. Paparoditis
doaj   +1 more source

Biome Generation Tool: A Mixed-Initiative Software for the Procedural Generation of Biomes

open access: yesApplied Sciences, 2023
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames.
Gabriel K. Sepúlveda   +3 more
doaj   +1 more source

PROCEDURAL DIGITAL TWIN GENERATION FOR CO-CREATING IN VR FOCUSING ON VEGETATION [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
An early-stage development of a Digital Twin (DT) in Virtual Reality (VR) is presented, aiming for civic engagement in a new urban development located in an area that is a forest today. The area is presently used for recreation.
L. Thuvander, S. Somanath, A. Hollberg
doaj   +1 more source

Home - About - Disclaimer - Privacy