Results 41 to 50 of about 3,907,042 (354)

Procedural Foliage Generation

open access: yesInternational Journal for Research in Applied Science and Engineering Technology, 2022
Abstract: Procedural foliage generation refers to the generation of flora features, through the use of algorithms, with minimal input required from the user. In the process of game development, generating foliage is often an important part of the game development process.
Advait Kelkar   +2 more
openaire   +1 more source

Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey

open access: yesInternational Journal of Serious Games, 2017
On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games ...
Werner Gaisbauer, Helmut Hlavacs
doaj   +1 more source

Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

open access: yesComputers, 2019
Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based ...
Telmo Adão   +5 more
doaj   +1 more source

Procedural personas as critics for dungeon generation [PDF]

open access: yes, 2015
This paper introduces a constrained optimization method which uses procedural personas to evaluate the playability and quality of evolved dungeon levels.
A Liapis   +9 more
core   +2 more sources

Survey of Procedural Methods for Two-Dimensional Texture Generation

open access: yesSensors, 2020
Textures are the most important element for simulating real-world scenes and providing realistic and immersive sensations in many applications. Procedural textures can simulate a broad variety of surface textures, which is helpful for the design and ...
Junyu Dong   +6 more
doaj   +1 more source

Guided Proceduralization: Optimizing Geometry Processing and Grammar Extraction for Architectural Models

open access: yes, 2018
We describe a guided proceduralization framework that optimizes geometry processing on architectural input models to extract target grammars. We aim to provide efficient artistic workflows by creating procedural representations from existing 3D models ...
Aliaga, Daniel G., Demir, Ilke
core   +1 more source

MONET: The Minor Body Generator Tool at DART Lab

open access: yesSensors
Minor bodies exhibit considerable variability in shape and surface morphology, posing challenges for spacecraft operations, which are further compounded by highly non-linear dynamics and limited communication windows with Earth.
Carmine Buonagura   +2 more
doaj   +1 more source

TreeDetector: Using Deep Learning for the Localization and Reconstruction of Urban Trees from High-Resolution Remote Sensing Images

open access: yesRemote Sensing
There have been considerable efforts in generating tree crown maps from satellite images. However, tree localization in urban environments using satellite imagery remains a challenging task.
Haoyu Gong   +4 more
doaj   +1 more source

Generative Design in Minecraft (GDMC), Settlement Generation Competition

open access: yes, 2018
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce ...
Aluru Krishna   +10 more
core   +1 more source

Volcano: An interactive sword generator [PDF]

open access: yes, 2015
In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the ...
LOIACONO, DANIELE   +2 more
core   +1 more source

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