Results 51 to 60 of about 322,791 (290)
Procedural Vegetation Generation [PDF]
Tato bakalářská práce se zabývá procedurálním generováním vegetace za pomocí L-systémů. Představuje procedurální generování jako prostředek pro tvorbu modelů rostlin.
Zuzaňák, Ondřej
core
Clinical Course and Impact of Breaks in Therapy for Children With Relapsed/Refractory Solid Tumors
ABSTRACT Introduction Pediatric relapsed or refractory (R/R) solid tumors carry a dismal prognosis, and postrelapse patient experiences are not well described. We present postrelapse outcomes, including number of R/R events and subsequent therapy regimens.
Matthew T. McEvoy +5 more
wiley +1 more source
This study presents a comprehensive digital workflow for the archaeological investigation and heritage enhancement of the Coëby megalithic necropolis (Brittany, France).
Jean-Baptiste Barreau, Philippe Gouézin
doaj +1 more source
Procedural generation of music-guided weapons [PDF]
Beyond the standard use of music as a passive and, sometimes, optional component of player experience the impact of music as a guide for the procedural generation of game content has not been explored yet.
Aquilina, Luke +4 more
core +1 more source
Treatment Decision‐Making Roles and Preferences Among Adolescents and Young Adults With Cancer
ABSTRACT Background Decision‐making (DM) dynamics between adolescents and young adults (AYAs) with cancer, parents, and oncologists remain underexplored in diverse populations. We examined cancer treatment DM preferences among an ethnically and socioeconomically diverse group of AYAs and their parents.
Amanda M. Gutierrez +14 more
wiley +1 more source
Ecologically Sound Procedural Generation of Natural Environments
Current techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments.
Benny Onrust +3 more
doaj +1 more source
Procedural Building Generation [PDF]
Tato práce se zabývá problematikou procedurálního generování budov. K implementaci nástroje vyvinutého vrámci této práce byla vybrána metoda generování prostřednictvím generativních gramatik.
Húsenica, Ján
core
Automatic Mapping of NES Games with Mappy
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels.
Guzdial Matthew +3 more
core +1 more source
Fluorescent probes allow dynamic visualization of phosphoinositides in living cells (left), whereas mass spectrometry provides high‐sensitivity, isomer‐resolved quantitation (right). Their synergistic use captures complementary aspects of lipid signaling. This review illustrates how these approaches reveal the spatiotemporal regulation and quantitative
Hiroaki Kajiho +3 more
wiley +1 more source
Algorithm for Visualizing Volumetric Pores and Wrinkles Based on a Displacement Map
The article proposes an approach to developing an algorithm for visualizing realistic skin micro-relief, focusing on the creation of volumetric pores and wrinkles.
Alexander Syryh, Sergei Medvedev
doaj +1 more source

