Results 51 to 60 of about 322,791 (290)

Procedural Vegetation Generation [PDF]

open access: yes, 2013
Tato bakalářská práce se zabývá procedurálním generováním vegetace za pomocí L-systémů. Představuje procedurální generování jako prostředek pro tvorbu modelů rostlin.
Zuzaňák, Ondřej
core  

Clinical Course and Impact of Breaks in Therapy for Children With Relapsed/Refractory Solid Tumors

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Introduction Pediatric relapsed or refractory (R/R) solid tumors carry a dismal prognosis, and postrelapse patient experiences are not well described. We present postrelapse outcomes, including number of R/R events and subsequent therapy regimens.
Matthew T. McEvoy   +5 more
wiley   +1 more source

From Stones to Screen: Open-Source 3D Modeling and AI Video Generation for Reconstructing the Coëby Necropolis

open access: yesHeritage
This study presents a comprehensive digital workflow for the archaeological investigation and heritage enhancement of the Coëby megalithic necropolis (Brittany, France).
Jean-Baptiste Barreau, Philippe Gouézin
doaj   +1 more source

Procedural generation of music-guided weapons [PDF]

open access: yes, 2014
Beyond the standard use of music as a passive and, sometimes, optional component of player experience the impact of music as a guide for the procedural generation of game content has not been explored yet.
Aquilina, Luke   +4 more
core   +1 more source

Treatment Decision‐Making Roles and Preferences Among Adolescents and Young Adults With Cancer

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Decision‐making (DM) dynamics between adolescents and young adults (AYAs) with cancer, parents, and oncologists remain underexplored in diverse populations. We examined cancer treatment DM preferences among an ethnically and socioeconomically diverse group of AYAs and their parents.
Amanda M. Gutierrez   +14 more
wiley   +1 more source

Ecologically Sound Procedural Generation of Natural Environments

open access: yesInternational Journal of Computer Games Technology, 2017
Current techniques for the creation and exploration of virtual worlds are largely unable to generate sound natural environments from ecological data and to provide interactive web-based visualizations of such detailed environments.
Benny Onrust   +3 more
doaj   +1 more source

Procedural Building Generation [PDF]

open access: yes, 2013
Tato práce se zabývá problematikou procedurálního generování budov. K implementaci nástroje vyvinutého vrámci této práce byla vybrána metoda generování prostřednictvím generativních gramatik.
Húsenica, Ján
core  

Automatic Mapping of NES Games with Mappy

open access: yes, 2017
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels.
Guzdial Matthew   +3 more
core   +1 more source

Spatiotemporal and quantitative analyses of phosphoinositides – fluorescent probe—and mass spectrometry‐based approaches

open access: yesFEBS Letters, EarlyView.
Fluorescent probes allow dynamic visualization of phosphoinositides in living cells (left), whereas mass spectrometry provides high‐sensitivity, isomer‐resolved quantitation (right). Their synergistic use captures complementary aspects of lipid signaling. This review illustrates how these approaches reveal the spatiotemporal regulation and quantitative
Hiroaki Kajiho   +3 more
wiley   +1 more source

Algorithm for Visualizing Volumetric Pores and Wrinkles Based on a Displacement Map

open access: yesСовременные информационные технологии и IT-образование
The article proposes an approach to developing an algorithm for visualizing realistic skin micro-relief, focusing on the creation of volumetric pores and wrinkles.
Alexander Syryh, Sergei Medvedev
doaj   +1 more source

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