Results 51 to 60 of about 322,857 (218)

Introducing new constructs for data modelling and column generation in LP modelling languages [PDF]

open access: yes, 1993
Through popular implementation of structured query language (SQL) and query-by-example(QBE) relational databases have become the de-facto industry standard for data modelling.We consider the indices, sets, and the declarative form of Linear Programming ...
Kristjansson, B   +3 more
core  

Automatic Mapping of NES Games with Mappy

open access: yes, 2017
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels.
Guzdial Matthew   +3 more
core   +1 more source

AI-Powered Procedural Haptics for Narrative VR: A Systematic Literature Review

open access: yesMultimodal Technologies and Interaction
Haptic feedback is important for narrative virtual reality (VR), yet authoring remains costly and difficult to scale due to device-specific tuning, placement constraints, and the need for semantically congruent timing.
Vimala Perumal, Zeeshan Jawed Shah
doaj   +1 more source

A Survey on the Procedural Generation of Virtual Worlds

open access: yesMultimodal Technologies and Interaction, 2017
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Jonas Freiknecht, Wolfgang Effelsberg
doaj   +1 more source

Generalized Group Testing Procedures

open access: yesThe Annals of Statistics, 1977
A person wishes to determine which, if any, of $n = \Pi^k_{j=1} a_j$ i.i.d. random variables, $X(i_1,\cdots, i_k), i_j = 1,\cdots, a_j$, lie in some specified set $A$. Such observations will be called unsafe. It is assumed that the density of the $X$'s is known and that $Y_j(i_1,\cdots, i_j)$, the sum of all the $X$'s whose first $j$ indices are $i_1 ...
openaire   +2 more sources

Procedurally Generated City [PDF]

open access: yes, 2011
Bakalářská práce se zabývá procedurálním generováním měst. Prozkoumává již existující systémy a zabývá se používanými algoritmy a postupy v této oblasti.
Pazdera, Radek
core  

Learning the Designer's Preferences to Drive Evolution

open access: yes, 2020
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better ...
A Liapis   +10 more
core   +1 more source

Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python

open access: yesApplied Sciences
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski   +3 more
doaj   +1 more source

Music-Based Procedural Content Generation for Games [PDF]

open access: yes, 2015
A geração procedimental é algo ainda recente no mundo académico, que se entende como a criação de conteúdos automaticamente via algoritmos. Há várias razões para o desenvolvimento desta técnica, mas a principal é a redução da memória consumida, pois os ...
Nuno Filipe Bernardino Oliveira
core  

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