Results 1 to 10 of about 273 (73)

ALGORITMI ZA PROCEDURALNO GENERIRANJE SADRŽAJA U RAČUNALNIM IGRAMA [PDF]

open access: green, 2018
Main topic of this thesis is procedural generation of content in video games using programming algorithms, with practical application in a two-dimensional game developed using Unity software. First section describes software tools used for developing the game and their basic components.
Marko Panić
core   +5 more sources

Proceduralno generiranje grafičkih objekata [PDF]

open access: closed, 2014
Kroz rad opisane su i obrađene neke osnovne metode proceduralnog generiranja grafičkih objekata. Implementirane su metode potpunog generiranja sadržaja kroz kod, generiranja dvodimenzionalnog i trodimenzionalnog sadržaja korištenjem evolucijskih algoritama, te sinteza modela iz raznih predložaka.
Marko Vrljičak
openaire   +2 more sources

Proceduralno generiranje planeta

open access: closed, 2018
U ovom radu je prikazano proceduralno generiranje planeta korištenjem grafova. Detaljno je opisan način i proces izrade planeta te svi algoritmi korišteni u njegovoj izradi. Opisane su klase koje su potrebne u grafu za opis planeta te algortmi koji su korišteni u procesu generacije i njihov utjecaj na samu strukturu planeta.
Marko Sišul
openaire   +2 more sources

Algoritmi za proceduralno generiranje i prikaz drveća [PDF]

open access: closed, 2018
U ovom radu su prezentirane varijante proceduralnih algoritama pomoću kojih se mogu izraditi stabla. Svaki algoritam je modificiran kako bi se omogućilo stvaranje modela stabla kojemu krošnja odgovara željenom obliku. Prezentirani su algoritmi utjecaja sile na stablo i opisan je način na koji se stablo može prikazati pomoću Bézierovih krivulja ...
Hrvoje Nuić
openaire   +3 more sources

Proceduralno generiranje arhitekture virtualne okoline

open access: closed, 2014
This paper describes the basic concepts of procedural architecture generation. Introduction provides the motivation for researching this topic. Second chapter contains the definition, taxonomy and listing of procedural generation methods by their characteristics, describes their desirable features and offers an overview of advantages, disadvantages and
Andrija Stepić
openaire   +3 more sources

Proceduralno generiranje tamnica u računalnim igrama

open access: closed, 2019
Problem of long and painstalking hours of level design in video games is possible to solve programmaticaly using algorithm for random dungeon generation and by creating 3D models of building blocks, which are used to create the dungeon as whole, so called cells, in Blender.
Filip Garmaz
openaire   +2 more sources

Proceduralno generiranje 3D svijeta u Unity3D

open access: closed, 2016
Unity 3D is a simple and interesting program for creating games and similar content. While random procedurally generated world can be achieved in several ways, the way that is used was managed with the help of a couple of functions, of which the most important function is PearlinNoise.
Vedran Brazdil
openaire   +2 more sources

BLENDER ADD-ON ZA PROCEDURALNO GENERIRANJE ZGRADA

open access: closed, 2019
Ovaj rad daje uvod u pisanje proširenja za programski paket Blender koristeći programski jezik Python. Opisuje osnovne operatore za manipulaciju podataka unutar Blendera, kreiranje, kopiranje i brisanje objekata, te daje pregled i primjere korištenja BMesh modula i njegovih operatora. Uz to, daje primjer programskog generiranja UV mapa.
Luka Šimić
openaire   +2 more sources

Proceduralno generiranje zapuščenega mesta

open access: yes, 2022
The diploma thesis talks about procedural generation in computer graphics. It describes 3D computer graphics tool Blender, used in creation of generator of abandoned city. Accurately described is the implementation of procedural generator, which includes generation of terrain, road networks, plants and other city objects.
openaire   +1 more source

Proceduralno generiranje scena u Unity-u

open access: yes, 2023
Dokument se fokusira na proceduralno generiranje, detaljno opisujući njegov razvoj, prednosti i izazove. Pruža povijesni pregled i raspravlja o prednostima i izazovima proceduralnog generiranja. Dokument se bavi raznim tehnikama i algoritmima koji se koriste u proceduralnom generiranju, uključujući njihovu integraciju s novim tehnologijama.
openaire   +1 more source

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