Results 1 to 10 of about 265 (72)

ALGORITMI ZA PROCEDURALNO GENERIRANJE SADRŽAJA U RAČUNALNIM IGRAMA [PDF]

open access: yes, 2018
Main topic of this thesis is procedural generation of content in video games using programming algorithms, with practical application in a two-dimensional game developed using Unity software. First section describes software tools used for developing the game and their basic components.
Panić, Marko
openaire   +4 more sources

Revisión de marcos teóricos y enfoques contemporáneos para el favorecimiento del saber conceptual y procedural en matemáticas [PDF]

open access: yes, 2018
Matematika je jedno od ključnih obrazovnih područja, a stjecanje matematičkih kompetencija ima dalekosežne učinke na akademski i profesionalni razvoj pojedinaca.
Vanja Putarek
core   +2 more sources

Proposals for Improve the Automation of Roofs Modelling by Procedural Modelling Procedures [PDF]

open access: yes, 2022
U radu se opisuje proceduralno 3D modeliranje i vizualizacija urbanih 3D modela zgrada, odnosno samo jednog njihova dijela – krovova, jer se divertifikacija krovova može izvoditi parametrizacijom ili pak proceduralnim modeliranjem.
Nikçi, Fisnik   +3 more
core   +1 more source

Procedural terrain generation with Perlin noise [PDF]

open access: yes, 2015
Within this thesis we have created open source software library which enables procedural terrain generation. In recent times, one can observe fast expansion of the field which is a subject of this thesis. We have presented principles and tools needed for
Gabrovšek, Peter
core   +3 more sources

Procedural generation of a city quarter [PDF]

open access: yes, 2015
The goal of the thesis is to show the advantage of procedural content gener- ation and to review the current situation in this eld. Reducing development costs is an excellent tactic to obtain a competitive advantage over other companies that are ...
Juvan, Jan
core   +2 more sources

Procedural terrain generation for use in computer games [PDF]

open access: yes, 2018
The diploma thesis describes the procedural generation of the terrain, the origin, definition and manipulation of the Perlin noise, and the software that we used - game engine Unity.
Bambič, Jakob
core   +2 more sources

Procedural Generation of Planets [PDF]

open access: yes, 2018
U ovom radu je prikazano proceduralno generiranje planeta korištenjem grafova. Detaljno je opisan način i proces izrade planeta te svi algoritmi korišteni u njegovoj izradi.
Sišul, Marko
core  

Proceduralno modeliranje prostorno nehomogenih mrežastih objekata za aditivnu proizvodnju = Procedural modeling of spatially inhomogeneous mesh objects for additive manufacturing [PDF]

open access: yes, 2021
Upotreba replika ljudskih kosti u istraživanjima česta je u brojnim područjima medicine, ali riječ je o pojednostavljenim modelima čija mehanička svojstva ne odgovaraju stvarnim kostima.
Divjak, Alan
core  

Procuderal generation of a tropic island [PDF]

open access: yes, 2016
A need to visualize larger areas of terrain often arises in the field of computer graphics. Knowledge and effort are required when designing terrain manually. Using procedural generation, larger areas of realistic-looking terrain can be generated with or
Korošec, Oskar
core   +2 more sources

Using inverse kinematics for procedurally generated animation [PDF]

open access: yes, 2019
In this diploma thesis we used the FABRIK inverse kinematics algorithm in combination with physics library Bullet and C++ programming language to create a skeletal animation system with the ability to generate dynamic and procedural animation poses in ...
Vrtačnik, Matic
core   +3 more sources

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