Results 31 to 40 of about 16,814 (295)

Swarm Coordination for Pursuit Evasion Games Using Sensor Networks [PDF]

open access: yes, 2005
— In this work we consider the problem of pursuit evasion games (PEGs) where a group of pursuers is required to detect, chase and capture a group of evaders with the aid of a sensor network in minimum time.
Luca Schenato   +3 more
core   +2 more sources

Decomposition of Differential Games with Multiple Targets [PDF]

open access: yes, 2016
This paper provides a decomposition technique for the purpose of simplifying the solution of certain zero-sum differential games. The games considered terminate when the state reaches a target, which can be expressed as the union of a collection of ...
Festa, A, Vinter, RB
core   +2 more sources

Multi-Agent Pursuit-Evasion Game Based on Organizational Architecture

open access: yesJournal of Computing and Information Technology, 2019
Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of enabling the coalitions of the pursuers and unifying their individual skills to deal with the complex tasks encountered.
Mohammed El Habib Souidi   +3 more
doaj   +1 more source

Capture-Time Extremal Cop-Win Graphs

open access: yesDiscussiones Mathematicae Graph Theory, 2021
We investigate extremal graphs related to the game of Cops and Robbers. We focus on graphs where a single cop can catch the robber; such graphs are called cop-win.
Offner David, Ojakian Kerry
doaj   +1 more source

Path Planning Problems with Side Observations-When Colonels Play Hide-and-Seek [PDF]

open access: yes, 2019
Resource allocation games such as the famous Colonel Blotto (CB) and Hide-and-Seek (HS) games are often used to model a large variety of practical problems, but only in their one-shot versions.
Loiseau, Patrick   +3 more
core   +3 more sources

Linear-quadratic stochastic pursuit-evasion games [PDF]

open access: yes, 1981
A linear-quadratic differential game in which the system state is affected by disturbance and both players have access to different measurements is solved.
Bagchi, Arunabha, Olsder, Geert Jan
core   +3 more sources

Interception Domain Approach to Orbital Multi-Player “Encirclement-Capture” Games: Theoretical Foundations and Solutions

open access: yesAerospace
In recent years, with the development of micro-satellite clusters and large-scale satellite constellations, the likelihood of multiple spacecraft engaging in orbital pursuit–evasion games has increased.
Xingchen Li   +4 more
doaj   +1 more source

Cooperative Pursuit with Multi-Pursuer and One Faster Free-moving Evader

open access: yes, 2020
This paper addresses a multi-pursuer single-evader pursuit-evasion game where the free-moving evader moves faster than the pursuers. Most of the existing works impose constraints on the faster evader such as limited moving area and moving direction. When
Chen, Jie   +3 more
core   +1 more source

SIMPLE LINEAR PURSUIT–EVASION GAMES

open access: yesComputers & Mathematics with Applications, 1987
A pursuit-evasion closed-loop qualitative game for a system \(\dot x=Ax+Bu+Cv\), \(u\in U\), \(v\in V\) (U and V are compacta) where \(\min_ u\max_ v\ell F(s)(Bu+Cv)\) (F(s) is the fundamental matrix) does not depend on \(\ell\), \(\| \ell \| =1\), and terminal set \(\{\) \(x: \| Dx\| \leq a\}\) is reduced to a family of games with terminal payoffs \(J=
Gutman, S., Esh, M., Gefen, M.
openaire   +2 more sources

Evade Unknown Pursuer via Pursuit Strategy Identification and Model Reference Policy Adaptation (MRPA) Algorithm

open access: yesDrones
The game of pursuit–evasion has always been a popular research subject in the field of Unmanned Aerial Vehicles (UAVs). Current evasion decision making based on reinforcement learning is generally trained only for specific pursuers, and it has limited ...
Zitao Su   +8 more
doaj   +1 more source

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