Results 11 to 20 of about 973,952 (296)

Puzzle-Mopsi: A location-puzzle game

open access: yesApplied Computing and Intelligence, 2023
<abstract> <p>This paper presents a new class of games: location puzzle games. It combines puzzle games with the use of the geographical location. The game class is closely related to location-based games except that no physical movement in the real world is needed as in most mobile location-based games.
Fränti, Pasi, Kong, Lingyi
openaire   +4 more sources

EFEKTIVITAS PENGGUNAAN GAME EDUKASI BERJENIS PUZZLE, RPG DAN PUZZLE RPG SEBAGAI SARANA BELAJAR MATEMATIKA [PDF]

open access: yesJUTI: Jurnal Ilmiah Teknologi Informasi, 2017
Dalam bidang pendidikan dasar, matematika merupakan sebuah pelajaran dasar dan fundamental. Namun, banyak peserta didik yang tidak menunjukkan sikap positif terhadap mata pelajaran ini.
Deny Prasetia Hermawan   +2 more
doaj   +4 more sources

PUZZLING THE MIND: EVALUATING THE DIFFICULTY OF GENERATED PUZZLE GAME LEVELS FOR A PUZZLE GAME INTERVENTION — PRELIMINARY RESULTS [PDF]

open access: yesAlzheimer's & Dementia, 2018
Background: Engagement in cognitively stimulating leisure activities plays an important role in mediating cognitive decline. Recentstudies suggest that computerized puzzle games are an activityliked by older adults that offers cognitive benefits. For use as acognitive intervention, however, it is crucial that the puzzle gamedifficulty is constantly ...
Chesham, Alvin   +7 more
openaire   +5 more sources

Conceptualising quality early childhood education: Learning from young children in Brazil and South Africa through creative and play‐based methods

open access: yesBritish Educational Research Journal, EarlyView., 2023
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright   +8 more
wiley   +1 more source

Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases

open access: yesFrontiers in Aging Neuroscience, 2020
There is currently a need for engaging, user-friendly, and repeatable tasks for assessment of cognitive and motor function in aging and neurodegenerative diseases.
Tobias Nef   +13 more
doaj   +1 more source

Cardiac Cycle Puzzle: Development and Analysis of Students’ Perception of an Online Digital Version for Teaching Cardiac Physiology

open access: yesJournal on Interactive Systems, 2021
Cardiac physiology is a basic subject in the curriculum of health Science undergraduate courses, which allow students to understand the functional mechanisms of cardiovascular organs as well as the physiopathology of cardiovascular diseases.
Lais Tono Cardozo   +5 more
doaj   +1 more source

Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults

open access: yesJMIR Serious Games, 2021
BackgroundRecent studies suggest that computerized puzzle games are enjoyable, easy to play, and engage attentional, visuospatial, and executive functions.
Krebs, Christine   +6 more
doaj   +1 more source

THE DEVELOPMENT OF EDUCATIONAL PUZZLE GAME BASED ON THE LOCAL WISDOM USING FLASH MEDIA TO EDUCATE THE STUDENTS’ CHARACTERISTIC OF PRIMARY SCHOOL

open access: yesRefleksi Edukatika, 2019
This research aims to development Puzzle Game by using Flash media on theme 4 my obligations and rights for third grade of elementary school dan to describe the effectiveness of Puzzle Game using Flash media on theme 4 my obligations and rights for third
Herwin Widyatmoko
doaj   +1 more source

Pengembangan Puzzle Game Tentang Keragaman Budaya Indonesia Berbantuan Interactive Whiteboard

open access: yesJurnal Kajian Teknologi Pendidikan, 2020
: The aim of this research is to produce a puzzle game about Indonesian culture product assisted by an interactive whiteboard that attracts students' attention, fosters learning motivation, is interactive, is fun, and students are directly involved in ...
Amelia Bella Satya Yuda   +2 more
doaj   +1 more source

The effectiveness of picture crossword puzzle game in teaching vocabulary

open access: yesELT Forum: Journal of English Language Teaching, 2017
This article is based on a study which attempted to examine the effectiveness of the Picture Crossword Puzzle Game in teaching vocabulary. The purposes of this study are to describe the difference in students’ vocabulary mastery between those by using ...
Wahyu Nugroho, Suprapto
doaj   +1 more source

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