The puzzle of scientific progress: cultivating problem solvers. [PDF]
Araújo-Pereira M, Andrade BB.
europepmc +1 more source
Effects of game-based learning and flipped classroom strategies on performance and reasoning in patient safety education for surgical nursing students. [PDF]
Mehrdad M +4 more
europepmc +1 more source
Escape room-based learning for HPV vaccine education in Japanese female university students: a controlled, three-group study. [PDF]
Kondo K +6 more
europepmc +1 more source
Engaging Undergraduate Medical Students With Introductory Research Training via an Educational Escape Room: Mixed Methods Evaluation. [PDF]
Le Guellec B +12 more
europepmc +1 more source
Comment on “How Did Trump's 2025 Trade War Affect the Decoupling of US–China Supply Chains?”
Asian Economic Policy Review, EarlyView.
Ayako Obashi
wiley +1 more source
FILTERED: A puzzle-based introduction to bioinformatics. [PDF]
Morris MC +4 more
europepmc +1 more source
The Preliminary Efficacy and Feasibility of SMILE Serious Game for Adolescents and Young Adults: Protocol for Cluster Randomized Multisite Adaptive Trial Design. [PDF]
Smoktunowicz E +29 more
europepmc +1 more source
The idea of the project was build at the University of Ljubljana, Faculty of Computer and Information Science, in scope of the course Communication Methods, in collaboration with Academy of Fine Arts and Design. It’s main goal was to build an interactive system between a user and a canvas, using only a projector, infra-red (IR) transmitter and IR ...
Kosmač, Matjaž +2 more
core +3 more sources

