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Soundoku: A sound puzzle game

2021 IEEE Conference on Games (CoG), 2021
Aline Hufschmitt   +2 more
exaly   +2 more sources

The Game of Science and Puzzles of Paradigm

Integrative Psychological and Behavioral Science, 2020
Zagaria, Andó́ and Zennaro (in this issue) have offered that the discipline of psychology is fraught with conceptual chaos and a multiplicity of constructs. They have also assessed psychology to be a soft science, with much potential to be a hard science, should it allow itself to be unified by the principles offered by evolutionary psychology.
Girishwar, Misra   +3 more
openaire   +2 more sources

Puzzles and games

Proceedings of the 34th SIGCSE technical symposium on Computer science education, 2003
Because students have different learning styles, it's important to incorporate multiple teaching techniques into the classroom experience. One such technique is the use of puzzles and games in the classroom to reinforce the learning objectives. Many topics in Computer Science are well suited for coverage in such a game.
John M. D. Hill   +3 more
openaire   +1 more source

A DIGITAL PUZZLE GAME FOR THE ELDERLY

EDULEARN Proceedings, 2019
Several works in the literature show the importance that serious digital games have in maintaining the cognitive levels in the elderly population. However, there are important factors which limit their effective use, such as the game rules complexity and diversity, motivation and empathy with the tasks to be carried, users’ abilities to deal with ...
Barros, P.   +3 more
openaire   +2 more sources

Simulating strategy and dexterity for puzzle games

2017 IEEE Conference on Computational Intelligence and Games (CIG), 2017
We examine the impact of strategy and dexterity on video games in which a player must use strategy to decide between multiple moves and must use dexterity to correctly execute those moves. We run simulation experiments on variants of two popular, interactive puzzle games: Tetris, which exhibits dexterity in the form of speed-accuracy time pressure, and
Aaron Isaksen   +3 more
openaire   +2 more sources

Puzzle games

Proceedings of the 4th International Conference on Fun and Games, 2012
This paper presents the design of a puzzle game for the Android platform along with a study on puzzle solving strategies across different interaction modalities. Solving puzzles is among the oldest challenges and entertainment activities available to us.
Jaime Carvalho   +2 more
openaire   +1 more source

Games, puzzles, and computation.

2006
There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept of alternating nondeterminism, which is intimately connected with two-player games.
openaire   +1 more source

Games and Puzzles

2022
Tariq Muneer, Stoyanka Ivanova
openaire   +1 more source

Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players

2016
Games can be used as effective learning tools, proved to enhance players’ performance in a wide variety of cognitive tasks. In this context, Learning Analytics (LA) can be used to improve game quality and to support the achievement of learning goals.
Mehrnoosh Vahdat   +5 more
openaire   +3 more sources

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