Results 51 to 60 of about 973,952 (296)
Abstract All children should have access to quality education through a child‐centred pedagogy. An inclusive, child‐centred pedagogy uses a strength‐based view of children that recognises each child as unique and competent, providing children with multiple opportunities to explore and learn at their own pace.
Katherine Gulliver
wiley +1 more source
Geometry and Generation of a New Graph Planarity Game
We introduce a new abstract graph game, ${\rm S{\small WAP} P{\small LANARITY}}$, where the goal is to reach a state without edge intersections and a move consists of swapping the locations of two vertices connected by an edge.
Rutger Kraaijer +3 more
doaj +1 more source
Semantic Image Labelling as a Label Puzzle Game [PDF]
In this work we introduce a novel solution to the semantic image labelling problem, i.e. the task of assigning semantic object class labels to individual pixels in a test image. Conventional methods are typically relying on random fields for modelling interactions between neighboring pixels and obtaining smooth labelling results using unary and ...
P. Kontschieder +4 more
openaire +2 more sources
Abstract Character education research is often constrained by blunt methodological tools. Surveys capture breadth without depth; case studies offer richness but lack replicability; and randomised controlled trials (RCTs), though indispensable at the policy level, are costly, disruptive and ill‐suited to everyday practice with individual pupils.
Shane McLoughlin
wiley +1 more source
Computational Complexity of Games and Puzzles
In this thesis, we survey techniques and results from the study of Complexity Theory and Games. We then apply these techniques to obtain new results for previously unstudied games. Our contributions in the games Hexiom, Cut the Rope, and Back to Bed may be helpful in further studies by exploiting structure common to several games.
openaire +3 more sources
Procedural Generation of Narrative Puzzles in Adventure Games [PDF]
This project tackles procedural generation of narrative puzzles found in adventure games. The challenge is not only generating the puzzles in games which traditionally only have one walkthrough, but also making the development process accessible to designers.
Clara Fernández-Vara, Alec Thomson
openaire +4 more sources
Redox‐responsive lipid‐mimetic prodrug liposomes with high drug‐to‐lipid ratios enhance cabazitaxel delivery, prolong circulation, and enable tumor‐selective drug release for superior antitumor efficacy and safety. Abstract Liposomes represent one of the most extensively investigated nanocarriers in drug delivery.
Shengyao Xu +16 more
wiley +1 more source
PERANCANGAN GAME PUZZLE CUPAK GERANTANG DAN MEDIA PENDUKUNGNYA SEBAGAI UPAYA MENINGKATKAN PELESTARIAN CERITA RAKYAT BALI [PDF]
Cerita rakyat sebenarnya adalah sebagian kekayaan budaya dan sejarah yang dimiliki setiap bangsa. Demikian pula cerita rakyat Bali yang menjadi ekspresi budaya masyarakat Bali melalui tutur bahasa yang berhubungan langsung dengan berbagai aspek budaya ...
Alfina , Rizkiy Pratiwi
core +2 more sources
Games, Puzzles, and Computation [PDF]
Robert A. Hearn, Erik D. Demaine
openaire +2 more sources
Pemanfaatan Limbah Kayu Melalui Puzzle Wayang sebagai Media Pengenalan Budaya untuk Anak Usia Dini
Pengolahan limbah di jepara sebagai kota ukir masih sangat kurang, kesalahan dalam mengelola akan menyebabkan berbahaya bagi lingkungan dan masyarakat, sehingga menyebabkan kerusakan lingkungan contoh pencemaran lingkungan. Selama ini limbah pabrik mebel
Nusrotus Sa'idah +2 more
doaj +1 more source

