Results 191 to 200 of about 307,988 (334)
Integrating Quiz-Based Self-Assessment Into a Microbiology Practical Course: Effects on Student Perception and Learning Outcomes. [PDF]
Förster MO, Becker SL, Jung P.
europepmc +1 more source
Exploring the impacts of instructional modality in introductory statistics
Abstract The academic experiences at colleges and universities were significantly disrupted by the coronavirus disease 2019 pandemic with notable impacts on student learning, engagement, and success. We explore its effect on academic performance and student interaction at a mid‐sized public institution in the southeastern United States.
Lindsey Bell +3 more
wiley +1 more source
Assessing the Impact of a Longitudinal Student-Run Medical Spanish Course in a California Doctor of Medicine (MD) Program. [PDF]
Ali L +8 more
europepmc +1 more source
Assessment of sampling variation applets during development
Abstract Concepts relating to sampling variation are known to be difficult for learners in introductory classes. There is some evidence that web‐based visualization tools, or “applets,” may aid the learning of these challenging ideas. Four freely available applets developed at the authors' institution were extensively tested through sessions involving ...
Bruce Dunham +4 more
wiley +1 more source
Photo Quiz: A fatal infectious case subsequent to pecking by a rooster. [PDF]
Jiang Y, Zhou S, Zhou D, Lu W.
europepmc +1 more source
Converting an Entire Course Into a Game by Implementing Gated Pathways. [PDF]
Sharmin N, Chow AK.
europepmc +1 more source
Tepel, Martin, Weissmtiller, Peter
openaire +2 more sources
Games and gamification projects in the Australian public sector
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley +1 more source

