Results 91 to 100 of about 423,598 (195)

Interactive Mesh Sculpting with Arbitrary Topologies in Head-Mounted VR Environments

open access: yesMathematics
Shape modeling is a dynamic area in computer graphics with significant applications in computer-aided design, animation, architecture, and entertainment. Virtual sculpting, a key paradigm in free-form modeling, has traditionally been performed on desktop
Xiaoqiang Zhu, Yifei Yang
doaj   +1 more source

Combining high performance simulation, data acquisition, and graphics display computers [PDF]

open access: yes
Issues involved in the continuing development of an advanced simulation complex are discussed. This approach provides the capability to perform the majority of tests on advanced systems, non-destructively.
Hickman, Robert J.
core   +1 more source

A framework for computer vision for virtual-realistic multi-axial real-time hybrid simulation

open access: yesFrontiers in Built Environment
Real-time hybrid simulation has gained popularity over the last 20 years as a viable and cost-effective method of testing dynamic systems that cannot be tested using traditional methods.
W. Saeger   +5 more
doaj   +1 more source

Real-Time Hyperelastic Simulation for Computer Graphics with the Material Point Method

open access: yes, 2021
Materialpunktsmetoden er en fysisk simuleringsmetode for å simulere legemer som er beskrevet ved hjelp av kontinuumsmekanikk. Siden metodens bruk i Disney's animasjonsfilm Frozen har metoden sett mye bruk i datagrafikk. Til tross for dette har forskning nesten utelukkende vært fokusert på offline rendering.
openaire   +1 more source

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