Results 71 to 80 of about 423,598 (195)

APPROPRIATENESS OF USING 3D GRAPHICS WHEN TRAINING MILITARY SPECIALISTS

open access: yesSučasnì Informacìjnì Tehnologìï u Sferì Bezpeki ta Oboroni, 2014
Problems of financing with Armed Forces of Ukraine cause necessity of application productive and cost-effective methods of military specialists training.
Anatolii Y. Dereviyanchuk   +1 more
doaj  

Operational computer graphics in the flight dynamics environment [PDF]

open access: yes
Over the past five years, the Flight Dynamics Division of the National Aeronautics and Space Administration's (NASA's) Goddard Space Flight Center has incorporated computer graphics technology into its operational environment.
Jeletic, James F.
core   +1 more source

Realistic 3D Simulators for Automotive: A Review of Main Applications and Features

open access: yesSensors
Recent advancements in vehicle technology have stimulated innovation across the automotive sector, from Advanced Driver Assistance Systems (ADAS) to autonomous driving and motorsport applications.
Ivo Silva   +3 more
doaj   +1 more source

Man-in-the-control-loop simulation of manipulators [PDF]

open access: yes
A method to achieve man-in-the-control-loop simulation is presented. Emerging real-time dynamics simulation suggests a potential for creating an interactive design workstation with a human operator in the control loop.
Chang, J. L.   +2 more
core   +1 more source

Implicit and foveated techniques for real-time computer graphics rendering

open access: yes
Η σχεδίαση γραφικών σε πραγματικό χρόνο (real-time rendering) αποτελεί έναν από τους βασικούς πυλώνες των σύγχρονων διαδραστικών εφαρμογών, όπως η εικονική πραγματικότητα (virtual reality), τα παιχνίδια (gaming) και οι προσομοιώσεις (simulations), όπου η υψηλή οπτική πιστότητα (visual fidelity) και η χαμηλή καθυστέρηση (low latency) είναι κρίσιμες για ...
Πολυχρονακης Ανδρεας(http://users.isc.tuc.gr/~apolychronakis)   +1 more
openaire   +3 more sources

Accelerating Berends–Giele recursion for gluons in arbitrary dimensions over finite fields

open access: yesEuropean Physical Journal C: Particles and Fields
This work provides a proof of concept for the computation of pure gluonic amplitudes in quantum chromodynamics (QCD) on graphics processing units (GPUs). The implementation relies on the Berends–Giele recursion algorithm and, for the first time on a GPU,
Juan Cruz-Martinez   +2 more
doaj   +1 more source

Application of interactive computer graphics in wind-tunnel dynamic model testing [PDF]

open access: yes
The computer-controlled data-acquisition system recently installed for use with a transonic dynamics tunnel was described. This includes a discussion of the hardware/software features of the system.
Doggett, R. V., Jr., Hammond, C. E.
core   +1 more source

Serious Games in Cultural Heritage [PDF]

open access: yes, 2009
Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered.
Anderson, Eike F.   +5 more
core   +1 more source

Hardware Implementation Of Line Clipping A lgorithm By Using FPGA

open access: yesTikrit Journal of Engineering Sciences, 2011
The computer graphics system performance is increasing faster than any other computing application. Algorithms for line clipping against convex polygons and lines have been studied for a long time and many research papers have been published so far.
Amar I. Dawod
doaj   +1 more source

Overview of crowd simulation in computer graphics [PDF]

open access: yes, 2008
High-powered technology use computer graphics in education, entertainment, games, simulation, and virtual heritage applications has led it to become an important area of research. In simulation, according to Tecchia et al.
Daman, Daut, Mohamed Azahar, Mohamed Adi
core  

Home - About - Disclaimer - Privacy