A Survey of Ocean Simulation and Rendering Techniques in Computer Graphics [PDF]
Abstract This paper presents a survey of ocean simulation and rendering methods in computer graphics. To model and animate the ocean’s surface, these methods mainly rely on two main approaches: on the one hand, those which approximate ocean dynamics with parametric, spectral or hybrid models and use empirical laws from oceanographic research.
Darles, Emmanuelle +3 more
core +10 more sources
Multi-agent evolutionary systems for the generation of complex virtual worlds [PDF]
Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments.
J. Kruse, A. M. Connor
doaj +6 more sources
Three-dimensional computation visualization for computer graphics rendering algorithms [PDF]
Computation visualization or algorithm animation is becoming an increasingly popular and effective way of teaching, debugging, and analyzing algorithms. Over the past ten years, several algorithm animation systems have been produced. Proposed here is a new approach and framework for visualizing three-dimensional algorithms or computations.
Goldman, David A. +2 more
openaire +3 more sources
Rendering + modeling + animation + postprocessing = computer graphics [PDF]
Nowadays, students coming into a computer graphics course have seen movies that have fantastic graphics effects (e.g., Toy Story, A Bug's Life and the Star War series). These students have also acquired a certain level of graphics knowledge by playing games and reading popular magazines ...
Rosalee Wolfe +2 more
+4 more sources
Foveated Rendering Techniques in Modern Computer Graphics
Foveated rendering coupled with eye-tracking has the potential to dramatically accelerate interactive 3D graphics with minimal loss of perceptual detail. I have developed a new foveated rendering technique: Kernel Foveated Rendering (KFR), which parameterizes foveated rendering by embedding polynomial kernel functions in log-polar mapping.
Xiaoxu Meng
openaire +3 more sources
FOVO: A flexible real-time computer graphics rendering process [PDF]
Real-time rendering processes in computer graphics systems are often designed around the principles of linear projection (LP), that is, simulating linear light rays passing through 3D space and intersecting a two-dimensional surface in order to create an image.
Robert Pepperell +3 more
openaire +2 more sources
Trends and Techniques in 3D Reconstruction and Rendering: A Survey with Emphasis on Gaussian Splatting [PDF]
Three-Dimensional Gaussian Splatting (3DGS), an important advancement in the field of computer graphics and 3D vision, has emerged to greatly accelerate the rendering process in novel views’ synthesis. Due to its ability to directly realize the real-time
Wenhe Chen +4 more
doaj +2 more sources
Three-dimensional range data compression using computer graphics rendering pipeline [PDF]
This paper presents the idea of naturally encoding three-dimensional (3D) range data into regular two-dimensional (2D) images utilizing computer graphics rendering pipeline. The computer graphics pipeline provides a means to sample 3D geometry data into regular 2D images, and also to retrieve the depth information for each sampled pixel.
Zhang, Song, Zhang, Song
openaire +6 more sources
Implicit and foveated techniques for real-time computer graphics rendering
Η σχεδίαση γραφικών σε πραγματικό χρόνο (real-time rendering) αποτελεί έναν από τους βασικούς πυλώνες των σύγχρονων διαδραστικών εφαρμογών, όπως η εικονική πραγματικότητα (virtual reality), τα παιχνίδια (gaming) και οι προσομοιώσεις (simulations), όπου η υψηλή οπτική πιστότητα (visual fidelity) και η χαμηλή καθυστέρηση (low latency) είναι κρίσιμες για ...
Πολυχρονακης Ανδρεας(http://users.isc.tuc.gr/~apolychronakis) +1 more
+5 more sources
Improving interactive rendering of volumetric effects in computer graphics and visualization
Volumetric effects are some of the most challenging effects to render in the field of computer generated images. Depending on the data to generate images from, the challenge lies either in the time budget, or the memory resources available during rendering.
Sebastian Maisch
openaire +2 more sources

