FOVO: A flexible real-time computer graphics rendering process [PDF]
Real-time rendering processes in computer graphics systems are often designed around the principles of linear projection (LP), that is, simulating linear light rays passing through 3D space and intersecting a two-dimensional surface in order to create an image.
Robert Pepperell +3 more
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A few modeling and rendering techniques for computer graphics and their implementation on ultra hardware [PDF]
Ultra network is a recently installed very high speed graphic hardware at NASA Langley Research Center. The Ultra Network interfaced to Voyager through its HSX channel is capable of transmitting up to 800 million bits of information per second.
Bidasaria, Hari
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Improving interactive rendering of volumetric effects in computer graphics and visualization
Volumetric effects are some of the most challenging effects to render in the field of computer generated images. Depending on the data to generate images from, the challenge lies either in the time budget, or the memory resources available during rendering.
Sebastian Maisch
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Implicit and foveated techniques for real-time computer graphics rendering
Η σχεδίαση γραφικών σε πραγματικό χρόνο (real-time rendering) αποτελεί έναν από τους βασικούς πυλώνες των σύγχρονων διαδραστικών εφαρμογών, όπως η εικονική πραγματικότητα (virtual reality), τα παιχνίδια (gaming) και οι προσομοιώσεις (simulations), όπου η υψηλή οπτική πιστότητα (visual fidelity) και η χαμηλή καθυστέρηση (low latency) είναι κρίσιμες για ...
Πολυχρονακης Ανδρεας(http://users.isc.tuc.gr/~apolychronakis) +1 more
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Computer Graphics. An Accurate, Fast Method Using Graphics Hardware for Rendering Shafts of Light.
Yoshinori Dobashi +2 more
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THE RENDERING OF A DRESS USING THE ASSYST ® 3D VIDYA SOFTWARE [PDF]
This papers’ main aim is to present the rendering method for a dress within the 3D Vidya module of the Assyst design program. Rendering is one of the major topics of 3D computer graphics, and in practice it is always connected to the other topics.
RAȚIU Georgiana Lavinia +2 more
doaj
This article is dedicated to the problem of realistic colour rendering of space object images using the tools of computer graphics. In the form of a short essay, the authors describe the essence, sources and functionality of modern graphics applications.
Vladimir Khokhlov +2 more
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Comparative Analysis of Real-Time Global Illumination Techniques in Current Game Engines
The most important component of photorealism in Computer Graphics is given by a physically correct approximation of the light transport. Besides the direct illumination from light sources, there is an indirect illumination, produced by the reflections of
Cristian Lambru +4 more
doaj +1 more source
Smoke and Shadows: Rendering and Light Interaction of Smoke in Real-Time Rendered Virtual Environments [PDF]
Realism in computer graphics depends upon digitally representing what we see in the world with careful attention to detail, which usually requires a high degree of complexity in modelling the scene.
Anderson, Eike F., Bass, C. J.
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Algorithms and 3D visualization tools to bring geometric data to life, facilitating immersive experiences and interactive storytelling [PDF]
The fusion of measurement geometry and computer graphics has ushered in a realm where geometric principles intersect with visual representation, creating a dynamic landscape of spatial analysis, visualization, and digital creativity.
Sabirova Dildora +3 more
doaj +1 more source

