Results 31 to 40 of about 105,535 (331)
Integrating Real-Time Fluid Simulation with a Voxel Engine [PDF]
We present a method of adding sophisticated physical simulations to voxel-based games such as the hugely popular Minecraft (2012. http://minecraft.gamepedia.com/Liquid), thus providing a dynamic and realistic fluid simulation in a voxel environment.
Benjamin Kenwright +2 more
core +2 more sources
From the information forensics point of view, it is important to correctly classify between natural images (outputs of digital cameras) and computer-graphics images (outputs of advanced graphics rendering engines), so as to know the source of the images ...
Yacine Bouhamidi, Kai Wang
doaj +1 more source
Background: The imperfect material effect is one of the most important themes to obtain photo-realistic results in rendering. Textile material rendering has always been a key area in the field of computer graphics. So far, a great deal of effort has been
Yi Zheng +3 more
doaj +1 more source
Autonomous Lighting Agents in Photon Mapping [PDF]
proceedings of ISVC'05International audienceIn computer graphics, global illumination algorithms such as photon mapping require to gather large volumes of data which can be heavily redundant.We propose both a new characterization of useful data and a new
Biri, Venceslas +2 more
core +4 more sources
RenderCore – a new WebGPU-based rendering engine for ROOT-EVE [PDF]
ROOT-Eve (REve), the new generation of the ROOT event-display module, uses a web server-client model to guarantee exact data translation from the experiments’ data analysis frameworks to users’ browsers. Data is then displayed in various views, including
Bohak Ciril +6 more
doaj +1 more source
Computer-Generated Imagery (CGI) has received increasing interest in both research and the entertainment industry. Recent advancements in computer graphics allowed researchers and companies to create large-scale virtual environments with growing ...
Mariano Crimaldi +2 more
doaj +1 more source
Introduction to 3 Dimensional Computer Graphics 4; Rendering Method 3.
Yasuzo Suto
openaire +3 more sources
Volume rendering is an important area of study in computer graphics, due to its application in areas such as medicine, physic simulations, oil and gas industries, and others. The main used method nowadays for volume rendering is ray casting. Nevertheless,
Francisco Sans, Rhadamés Carmona
doaj +1 more source
Rendering techniques in three-dimensional computer graphics
Hong Lip Lim
openaire +3 more sources
The quality of datasets is crucial in computer graphics and machine learning research and development. This paper presents the Render Lighting Dataset, featuring 63,648 rendered images of Blender's primitive shapes with various lighting conditions and ...
Khandoker Ashik Uz Zaman +2 more
doaj +1 more source

