Results 31 to 40 of about 106,482 (328)
A review on image-based rendering
Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology.
Yuan CHANG, Guo-Ping WANG
doaj +1 more source
Smoothness perception : investigation of beat rate effect on frame rate perception [PDF]
Despite the complexity of the Human Visual System (HVS), research over the last few decades has highlighted a number of its limitations. These limitations can be exploited in computer graphics to significantly reduce computational cost and thus required ...
Chalmers, Alan +2 more
core +1 more source
This study aims to gain a general understanding of the state of educational infrastructure and learning facilities for creative and entrepreneurial products, as well as a general understanding of the degree of standard compliance and the appropriateness
Wisnu Rachmad Pribadi +4 more
doaj +1 more source
Improvements on a simple muscle-based 3D face for realistic facial expressions [PDF]
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial animation has produced more and more realistic facial expressions to enrich ...
Bui, The Duy +2 more
core +3 more sources
Autonomous lighting agents in global illumination [PDF]
In computer graphics, physically-based global illumination algorithms such as photon-mapping have a linear progression between complexity and quality. To a given quality, rendering time scale linearly with computer performances.
Bidgolirad, Farchad +2 more
core +3 more sources
Integrating Real-Time Fluid Simulation with a Voxel Engine [PDF]
We present a method of adding sophisticated physical simulations to voxel-based games such as the hugely popular Minecraft (2012. http://minecraft.gamepedia.com/Liquid), thus providing a dynamic and realistic fluid simulation in a voxel environment.
Benjamin Kenwright +2 more
core +2 more sources
From the information forensics point of view, it is important to correctly classify between natural images (outputs of digital cameras) and computer-graphics images (outputs of advanced graphics rendering engines), so as to know the source of the images ...
Yacine Bouhamidi, Kai Wang
doaj +1 more source
Background: The imperfect material effect is one of the most important themes to obtain photo-realistic results in rendering. Textile material rendering has always been a key area in the field of computer graphics. So far, a great deal of effort has been
Yi Zheng +3 more
doaj +1 more source
Autonomous Lighting Agents in Photon Mapping [PDF]
proceedings of ISVC'05International audienceIn computer graphics, global illumination algorithms such as photon mapping require to gather large volumes of data which can be heavily redundant.We propose both a new characterization of useful data and a new
Biri, Venceslas +2 more
core +4 more sources
RenderCore – a new WebGPU-based rendering engine for ROOT-EVE [PDF]
ROOT-Eve (REve), the new generation of the ROOT event-display module, uses a web server-client model to guarantee exact data translation from the experiments’ data analysis frameworks to users’ browsers. Data is then displayed in various views, including
Bohak Ciril +6 more
doaj +1 more source

