Results 31 to 40 of about 105,535 (331)

Integrating Real-Time Fluid Simulation with a Voxel Engine [PDF]

open access: yes, 2016
We present a method of adding sophisticated physical simulations to voxel-based games such as the hugely popular Minecraft (2012. http://minecraft.gamepedia.com/Liquid), thus providing a dynamic and realistic fluid simulation in a voxel environment.
Benjamin Kenwright   +2 more
core   +2 more sources

Simple Methods for Improving the Forensic Classification between Computer-Graphics Images and Natural Images

open access: yesForensic Sciences
From the information forensics point of view, it is important to correctly classify between natural images (outputs of digital cameras) and computer-graphics images (outputs of advanced graphics rendering engines), so as to know the source of the images ...
Yacine Bouhamidi, Kai Wang
doaj   +1 more source

Stains on imperfect textile

open access: yesVirtual Reality & Intelligent Hardware, 2021
Background: The imperfect material effect is one of the most important themes to obtain photo-realistic results in rendering. Textile material rendering has always been a key area in the field of computer graphics. So far, a great deal of effort has been
Yi Zheng   +3 more
doaj   +1 more source

Autonomous Lighting Agents in Photon Mapping [PDF]

open access: yes, 2013
proceedings of ISVC'05International audienceIn computer graphics, global illumination algorithms such as photon mapping require to gather large volumes of data which can be heavily redundant.We propose both a new characterization of useful data and a new
Biri, Venceslas   +2 more
core   +4 more sources

RenderCore – a new WebGPU-based rendering engine for ROOT-EVE [PDF]

open access: yesEPJ Web of Conferences
ROOT-Eve (REve), the new generation of the ROOT event-display module, uses a web server-client model to guarantee exact data translation from the experiments’ data analysis frameworks to users’ browsers. Data is then displayed in various views, including
Bohak Ciril   +6 more
doaj   +1 more source

VISmaF: Synthetic Tree for Immersive Virtual Visualization in Smart Farming. Part I: Scientific Background Review and Model Proposal

open access: yesAgronomy, 2021
Computer-Generated Imagery (CGI) has received increasing interest in both research and the entertainment industry. Recent advancements in computer graphics allowed researchers and companies to create large-scale virtual environments with growing ...
Mariano Crimaldi   +2 more
doaj   +1 more source

Introduction to 3 Dimensional Computer Graphics 4; Rendering Method 3.

open access: bronzeThe Journal of the Institute of Television Engineers of Japan, 1992
Yasuzo Suto
openaire   +3 more sources

A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA

open access: yesCLEI Electronic Journal, 2017
Volume rendering is an important area of study in computer graphics, due to its application in areas such as medicine, physic simulations, oil and gas industries, and others. The main used method nowadays for volume rendering is ray casting. Nevertheless,
Francisco Sans, Rhadamés Carmona
doaj   +1 more source

Render lighting dataset: A collection of rendered images with varied lighting conditions using blender render engines

open access: yesData in Brief
The quality of datasets is crucial in computer graphics and machine learning research and development. This paper presents the Render Lighting Dataset, featuring 63,648 rendered images of Blender's primitive shapes with various lighting conditions and ...
Khandoker Ashik Uz Zaman   +2 more
doaj   +1 more source

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