Results 31 to 40 of about 106,482 (328)

A review on image-based rendering

open access: yesVirtual Reality & Intelligent Hardware, 2019
Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology.
Yuan CHANG, Guo-Ping WANG
doaj   +1 more source

Smoothness perception : investigation of beat rate effect on frame rate perception [PDF]

open access: yes, 2013
Despite the complexity of the Human Visual System (HVS), research over the last few decades has highlighted a number of its limitations. These limitations can be exploited in computer graphics to significantly reduce computational cost and thus required ...
Chalmers, Alan   +2 more
core   +1 more source

EVALUTION OF LEARNING FACILITIES SUPPORTING CREATIVE PRODUCTS AND ENTREPRENEURSHIP IN MODELING DESIGN AND BUILDING INFORMATION EXPERTISE COMPETENCY

open access: yesJurnal Pensil, 2023
This study aims to gain a general understanding of the state of educational infrastructure and learning facilities for creative and entrepreneurial products, as well as a general understanding of the degree of standard compliance and the appropriateness
Wisnu Rachmad Pribadi   +4 more
doaj   +1 more source

Improvements on a simple muscle-based 3D face for realistic facial expressions [PDF]

open access: yes, 2003
Facial expressions play an important role in face-to-face communication. With the development of personal computers capable of rendering high quality graphics, computer facial animation has produced more and more realistic facial expressions to enrich ...
Bui, The Duy   +2 more
core   +3 more sources

Autonomous lighting agents in global illumination [PDF]

open access: yes, 2009
In computer graphics, physically-based global illumination algorithms such as photon-mapping have a linear progression between complexity and quality. To a given quality, rendering time scale linearly with computer performances.
Bidgolirad, Farchad   +2 more
core   +3 more sources

Integrating Real-Time Fluid Simulation with a Voxel Engine [PDF]

open access: yes, 2016
We present a method of adding sophisticated physical simulations to voxel-based games such as the hugely popular Minecraft (2012. http://minecraft.gamepedia.com/Liquid), thus providing a dynamic and realistic fluid simulation in a voxel environment.
Benjamin Kenwright   +2 more
core   +2 more sources

Simple Methods for Improving the Forensic Classification between Computer-Graphics Images and Natural Images

open access: yesForensic Sciences
From the information forensics point of view, it is important to correctly classify between natural images (outputs of digital cameras) and computer-graphics images (outputs of advanced graphics rendering engines), so as to know the source of the images ...
Yacine Bouhamidi, Kai Wang
doaj   +1 more source

Stains on imperfect textile

open access: yesVirtual Reality & Intelligent Hardware, 2021
Background: The imperfect material effect is one of the most important themes to obtain photo-realistic results in rendering. Textile material rendering has always been a key area in the field of computer graphics. So far, a great deal of effort has been
Yi Zheng   +3 more
doaj   +1 more source

Autonomous Lighting Agents in Photon Mapping [PDF]

open access: yes, 2013
proceedings of ISVC'05International audienceIn computer graphics, global illumination algorithms such as photon mapping require to gather large volumes of data which can be heavily redundant.We propose both a new characterization of useful data and a new
Biri, Venceslas   +2 more
core   +4 more sources

RenderCore – a new WebGPU-based rendering engine for ROOT-EVE [PDF]

open access: yesEPJ Web of Conferences
ROOT-Eve (REve), the new generation of the ROOT event-display module, uses a web server-client model to guarantee exact data translation from the experiments’ data analysis frameworks to users’ browsers. Data is then displayed in various views, including
Bohak Ciril   +6 more
doaj   +1 more source

Home - About - Disclaimer - Privacy