Results 41 to 50 of about 314 (133)
Designing Statistical Model-based Discriminator for Identifying Computer-generated Graphics from Natural Images [PDF]
The purpose of this paper is to differentiate between natural images (NI) acquired by digital cameras and computer-generated graphics (CG) created by computer graphics rendering software. The main contributions of this paper are threefold.
Mingying Huang+3 more
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Distributing Graphic Rendering using Grid Computing with Load Balancing
Graphic rendering is expensive in terms of computation. We investigate distributing it by applying the powerful computing technique called grid computing, and showing how this technology has a great effectiveness and high performance. The paper shows how to develop a java drawing framework for drawing in the distributed environment by dividing the work
Mohamed F. Al-rahamawy+2 more
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Research on Physical Reliability Rendering Algorithm
Computer graphics real-time rendering technology is developing rapidly. During the development process, the requirements for rendering realism and speed are getting higher.
Xingyu Wang, Lingzeng Meng
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Improved Newton Iterative Algorithm for Fractal Art Graphic Design
Fractal art graphics are the product of the fusion of mathematics and art, relying on the computing power of a computer to iteratively calculate mathematical formulas and present the results in a graphical rendering. The selection of the initial value of
Huijuan Chen, Xintao Zheng
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A review on image-based rendering
Image-based rendering is important both in the field of computer graphics and computer vision, and it is also widely used in virtual reality technology.
Yuan CHANG, Guo-Ping WANG
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RESEARCH ON VISUALIZATION OF GROUND LASER RADAR DATA BASED ON OSG [PDF]
Three-dimensional (3D) laser scanning is a new advanced technology integrating light, machine, electricity, and computer technologies. It can conduct 3D scanning to the whole shape and form of space objects with high precision.
H. Huang+11 more
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High-power graphic computers for visual simulation: A real-time-rendering revolution [PDF]
Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of.
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SHADER METAMODEL AS A COMPONENT OF AN INTERACTIVE APPLICATION ARCHITECTURE
This article introduces the rendering metamodel as an architecture basis for complicated graphi-cal applications. The model separates abstract logical and algorithmic approaches used in modern computer graphics theory from problems of computational ...
V. Kazantsava+2 more
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Analysis the efficiency of programming tools for 3D rendering in video game development
Today, with the availability of many rendering APIs, modern developers have much more freedom in choosing the perfect rendering tool for their needs. However, this task is not so simple without knowing the benefits and drawbacks of the mentioned tools ...
М. Ю. Процик+1 more
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A Sort-Last Rendering System over an Optical Backplane [PDF]
Sort-Last is a computer graphics technique for rendering extremely large data sets on clusters of computers. Sort-Last works by dividing the data set into even-sized chunks for parallel rendering and then composing the images to form the final result ...
Yasuhiro Kirihata+3 more
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