Results 51 to 60 of about 99,209 (212)

State of the Art on Neural Rendering [PDF]

open access: yes, 2020
Efficient rendering of photo-realistic virtual worlds is a long standing effort of computer graphics. Modern graphics techniques have succeeded in synthesizing photo-realistic images from hand-crafted scene representations.
Agrawala, M.   +18 more
core   +1 more source

Learning neural implicit surfaces with local probability standard variance

open access: yesIET Image Processing
Reconstructing geometric shapes from sparse multiview has always been a challenging task. With the development of neural implicit surfaces, geometry‐based volume rendering surface reconstruction methods have been proven to be able to reconstruct high ...
Hai Nan   +3 more
doaj   +1 more source

A GENETIC APROACH FOR AUTOMATED IMAGE GENERATION: GRAYSCALE IMAGE GENERATION

open access: yesJournal of Engineering, 2005
Non photorealistic rendering is a new research field in the areas of computer graphics. The goal is to give a more natural feel to computer generated images, by simulating various artistic techniques and to give the sense of an image without reproducing
Bara'a Ali Attea, Aminna Dahim Aboud
doaj   +1 more source

The development of local solar irradiance for outdoor computer graphics rendering [PDF]

open access: yes, 2005
Atmospheric effects are approximated by solving the light transfer equation, LTE, of a given viewing path. The resulting accumulated spectral energy (its visible band) arriving at the observer’s eyes, defines the colour of the object currently on the ...
Busu, Ibrahim   +6 more
core  

Short-time Fourier transform laser Doppler holography [PDF]

open access: yes, 2013
We report a demonstration of laser Doppler holography at a sustained acquisition rate of 250 Hz on a 1 Megapixel complementary metal-oxide-semiconductor (CMOS) sensor array and image display at 10 Hz frame rate.
Atlan, Michael, Samson, Benjamin
core   +4 more sources

Real-Time Wave Simulation of Large-Scale Open Sea Based on Self-Adaptive Filtering and Screen Space Level of Detail

open access: yesJournal of Marine Science and Engineering
The real-time simulation technology of large-scale open sea surfaces has been of great importance in fields such as computer graphics, ocean engineering, and national security.
Xi Duan, Jian Liu, Xinjie Wang
doaj   +1 more source

MNPR [PDF]

open access: yesProceedings of the Joint Symposium on Computational Aesthetics and Sketch-Based Interfaces and Modeling and Non-Photorealistic Animation and Rendering, 2018
We propose a framework for expressive non-photorealistic rendering of 3D computer graphics: MNPR. Our work focuses on enabling stylization pipelines with a wide range of control, thereby covering the interaction spectrum with real-time feedback. In addition, we introduce control semantics that allow cross-stylistic art-direction, which is demonstrated ...
Montesdeoca, Santiago   +6 more
openaire   +4 more sources

Revolution-bump mapping with texture function adjustment according to the geometry of the revolved object

open access: yesJournal of Graphic Engineering and Design
Nowadays, 3D computer graphics are firmly anchored in our daily lives, extending across a multitude of distinct fields. Although each field follows its specific objectives, two major objectives are taken into consideration: realism and rendering speed ...
Anouar Ragragui   +5 more
doaj   +1 more source

On improving Urban Environment Representations

open access: yesFrontiers in Robotics and AI, 2014
Computer Graphics has evolved into a mature and powerful field that offers many opportunities to enhance different disciplines, adapting to the specific needs of each. One of these important fields is the design and analysis of Urban Environments.
Xavier ePueyo   +2 more
doaj   +1 more source

Improving interactive rendering of volumetric effects in computer graphics and visualization

open access: yes, 2021
Volumetric effects are some of the most challenging effects to render in the field of computer generated images. Depending on the data to generate images from, the challenge lies either in the time budget, or the memory resources available during rendering.
openaire   +2 more sources

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