Results 31 to 40 of about 486,219 (293)
A Gradient-Based Reinforcement Learning Algorithm for Multiple Cooperative Agents
Multi-agent reinforcement learning (MARL) can be used to design intelligent agents for solving cooperative tasks. Within the MARL category, this paper proposes the probability of maximal reward based on the infinitesimal gradient ascent (PMR-IGA ...
Zhen Zhang +4 more
doaj +1 more source
On values of repeated games with signals [PDF]
We study the existence of different notions of value in two-person zero-sum repeated games where the state evolves and players receive signals. We provide some examples showing that the limsup value (and the uniform value) may not exist in general.
Gimbert, Hugo +4 more
core +6 more sources
On Adaptive Heuristics that Converge to Correlated Equilibrium
I study the path properties of adaptive heuristics that mimic the natural dynamics of play in a game and converge to the set of correlated equilibria. Despite their apparent differences, I show that these heuristics have an abstract representation as a ...
Ayan Bhattacharya
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Cooperation between Emotional Players
This paper uses the framework of stochastic games to propose a model of emotions in repeated interactions. An emotional player can be in either a friendly, a neutral, or a hostile state of mind.
Lina Andersson
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Cooperation in Public Goods Games: Stay, But Not for Too Long
Cooperation in repeated public goods game is hardly achieved, unless contingent behavior is present. Surely, if mechanisms promoting positive assortment between cooperators are present, then cooperators may beat defectors, because cooperators would ...
Lucas Wardil, Marco Antonio Amaral
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Players acting as leaders in turn improve cooperation [PDF]
Cooperation behaviour is an important topic in society as well as in the biological field, and many factors yield cooperation. Many social phenomena constitute Stackelberg games, but there is little literature on the relationship between Stackelberg ...
Pu-yan Nie, Chan Wang, Ting Cui
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Patience or Fairness? Analyzing Social Preferences in Repeated Games
This paper investigates how the introduction of social preferences affects players’ equilibrium behavior in both the one-shot and the infinitely repeated version of the Prisoner’s Dilemma game. We show that fairness concerns operate as a ”substitute” for
John Duffy, Félix Muñoz-García
doaj +1 more source
Extended dynamic oligopolies with flexible workforce and isoelastic price function
Single-product oligopolies without product differentiation are examined with linear production, production adjustment, flexible workforce and investment costs.
Akio Matsumoto +2 more
doaj +1 more source
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Brock, W.A., de Zeeuw, A.J.
openaire +5 more sources
Attainability in Repeated Games with Vector Payoffs [PDF]
We introduce the concept of attainable sets of payoffs in two-player repeated games with vector payoffs. A set of payoff vectors is called {\em attainable} if player 1 can ensure that there is a finite horizon $T$ such that after time $T$ the distance ...
Başar T +5 more
core +5 more sources

