Results 1 to 10 of about 669,041 (311)

Non-Serious Serious Games [PDF]

open access: yesPress Start, 2016
Serious games have been shown to promote behavioural change and impart skills to players, and non-serious games have proven to have numerous benefits.
Matthew Hudson
doaj   +3 more sources

Editorial [PDF]

open access: yesInternational Journal of Serious Games, 2023
Editorial of Vol. 10, No. 2.
Serious Games Society
doaj   +3 more sources

Serious Games [PDF]

open access: yes, 2021
Chapter 12 deals with the method of serious games, which is used as a tool to support social-ecological systems (SES) understanding and governance, often as part of the toolbox of participatory approaches. The chapter discusses how serious games can be used to explore the consequences of collective decisions and of external drivers.
Barreteau, Olivier   +4 more
  +8 more sources

Give Me a Sign: Using Data Gloves for Static Hand-Shape Recognition

open access: yesSensors, 2023
Human-to-human communication via the computer is mainly carried out using a keyboard or microphone. In the field of virtual reality (VR), where the most immersive experience possible is desired, the use of a keyboard contradicts this goal, while the use ...
Philipp Achenbach   +4 more
doaj   +1 more source

Serious Games [PDF]

open access: yesCerveau & Psycho, 2016
Abstract Thanh Nguyen explains how game theory and algorithms are being used to optimise security and patrol schedules to thwart terrorist ...
Marie-Pierre Fourquet-Courbet   +1 more
  +7 more sources

Recognizing Full-Body Exercise Execution Errors Using the Teslasuit

open access: yesSensors, 2021
Regular physical exercise is essential for overall health; however, it is also crucial to mitigate the probability of injuries due to incorrect exercise executions.
Polona Caserman   +2 more
doaj   +1 more source

AquaScouts: ePROs Implemented as a Serious Game for Children With Cancer to Support Palliative Care

open access: yesFrontiers in Digital Health, 2021
MyPal is a European initiative focusing on the use of the electronic patient reported outcome (ePRO) measures to enhance patient engagement in palliative cancer care via digital self-reporting palliative care for patients with cancer.
Stefan Hoffmann   +17 more
doaj   +1 more source

Serious Games

open access: yesPragmatics. Quarterly Publication of the International Pragmatics Association (IPrA), 2022
This paper examines the situated ways in which Moroccan immigrant children in Spain create imagined, alternative life worlds and explore possible forms of identification through an investigation of these children’s hybrid linguistic practices in the midst of play.
  +5 more sources

Using Greenfoot as a Tool for Serious Games Programming Education and Development

open access: yesInternational Journal of Serious Games, 2021
Greenfoot is an educational programming environment that aims to motivate students in learning object-oriented programming (OOP) through the development of simple games and simulations.
Stelios Xinogalos   +1 more
doaj   +1 more source

Implementation and Analytics of the Distributed Eco-Driving Simulation iCO2

open access: yesIEEE Access, 2021
We describe iCO2, a simulation platform for collecting driving behavior data. It is designed as the first massively multiplayer online game for mobile devices to practice eco-friendly driving.
Bernd Hollerit   +8 more
doaj   +1 more source

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