Results 11 to 20 of about 669,041 (311)

Editorial, Vol. 10, No. 4

open access: yesInternational Journal of Serious Games, 2023
Editorial of Vol.
Francesco Bellotti
doaj   +1 more source

Editorial Vol. 8, Issue 4

open access: yesInternational Journal of Serious Games, 2021
Editorial of the fourth issue of the eighth volume of the International Journal of Serious ...
Alessandro De Gloria
doaj   +1 more source

Editorial Vol. 9, Issue 1

open access: yesInternational Journal of Serious Games, 2022
Editorial of Vol.
Alessandro De Gloria
doaj   +1 more source

Editorial. Vol. 8, Issue 2

open access: yesInternational Journal of Serious Games, 2021
Editorial for Issue 2, Vol.
Alessandro De Gloria
doaj   +1 more source

The serious games ecosystem: Interdisciplinary and intercontextual praxis [PDF]

open access: yes, 2016
This chapter will situate academia in relation to serious games commercial production and contextual adoption, and vice-versa. As a researcher it is critical to recognize that academic research of serious games does not occur in a vaccum.
A All   +109 more
core   +1 more source

Serious Pervasive Games

open access: yesFrontiers in Computer Science, 2020
Serious Pervasive Games extend the magic circle (Huizinga, 1938) to the players' context and surrounding environment. The blend of both physical and fictive game worlds provides a push in player engagement and promotes situated learning approaches. Space
António Coelho   +15 more
doaj   +1 more source

Future Trends of Virtual, Augmented Reality, and Games for Health [PDF]

open access: yes, 2014
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf ...
Anderson, Paul   +2 more
core   +1 more source

State-of-the-art in Business Games

open access: yesInternational Journal of Serious Games, 2015
The use of digital games and gamification has demonstrated potential to improve many aspects of how businesses provide training to staff, and communicate with consumers. However, there is still a need for better understanding of how the adoption of games
Panagiotis Petridis   +7 more
doaj   +1 more source

Editorial. Vol. 9, Issue 2

open access: yesInternational Journal of Serious Games, 2022
Editorial of the International Journal of Serious Games, Vol.
Alessandro De Gloria
doaj   +1 more source

Editorial Vol. 10, Issue 1.

open access: yesInternational Journal of Serious Games, 2023
Editorial of Vol.
Alessandro De Gloria
doaj   +1 more source

Home - About - Disclaimer - Privacy