Results 11 to 20 of about 33,419 (256)
Creating Audio Object-Focused Acoustic Environments for Room-Scale Virtual Reality
Room-scale virtual reality (VR) affordance in movement and interactivity causes new challenges in creating virtual acoustic environments for VR experiences. Such environments are typically constructed from virtual interactive objects that are accompanied
Constantin Popp, Damian T. Murphy
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Turn Your Head and Listen: 360° Audio Between Old Utopias and Market Strategies
Many scientific publications directly concern VR, often conceived as a battlefield for rethinking our relationship with the moving image, and our frameworks on topics such as the cinematographic language or the spectator perception. And yet, although for
Raffaele Pavoni
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This special issue compiles some of the latest state-of-the-art research works in the area of spatial audio and it serves as a good reference for both undergraduate and postgraduate students, and to researchers working in this exciting area of spatial audio.
Jung-Woo Choi (Ed.), Woon Seng Gan (Ed.)
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In recent years, digital audio tampering detection methods by extracting audio electrical network frequency (ENF) features have been widely applied. However, most digital audio tampering detection methods based on ENF have the problems of focusing on ...
Chunyan Zeng +4 more
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Studi dan Analisis Kinerja Mpeg Surround pada Bitrate 256 – 400 Kbps
MPEG Surround is one of the spatial audio codings that popularly used. MPEG Surround is generally used at a low bitrate such as 64, 96 and 160 kbps. MPEG Surround can be used at high bitrates, but the audio quality produced in the bitrate is not yet ...
Amirul Luthfi +2 more
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Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades.
Daniel Johnston +2 more
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Quantifying active brain areas at spatial hearing process using Electroencephalography (EEG) source localization approach [PDF]
The human ability for spatial hearing encourages the development of spatial audio technology to support many human activities. Spatial audio mimics the real-life sound and provides a more immersive hearing experience as if the listener were present in ...
Masitoh Masitoh, Suprijanto Suprijanto
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Assessing HRTF preprocessing methods for Ambisonics rendering through perceptual models
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce complexity, although it may degrade the perceived quality, in part due to the
Engel Isaac +2 more
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Spatial audio has been studied for several decades, but has seen much renewed interest recently due to advances in both software and hardware for capture and playback, and the emergence of applications such as virtual reality and augmented reality.
Rafaely Boaz +9 more
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Design and Evaluation of a Web- and Mobile-Based Binaural Audio Platform for Cultural Heritage
PlugSonic is a suite of web- and mobile-based applications for the curation and experience of 3D interactive soundscapes and sonic narratives in the cultural heritage context.
Marco Comunità +3 more
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