Effects of feedback, mobility and index of difficulty on deictic spatial audio target acquisition in the horizontal plane [PDF]
We present the results of an empirical study investigating the effect of feedback, mobility and index of difficulty on a deictic spatial audio target acquisition task in the horizontal plane in front of a user.
Marentakis, G.N. +4 more
core +1 more source
Diary in the sky: A spatial audio display for a mobile calendar [PDF]
We present a spatial audio display technique that overcomes the presentation rate bottleneck of traditional monaural audio displays. Our compact speech display works by encoding message semantics intothe acoustic spatialisation.
Ashley Walker Stephen +8 more
core +1 more source
Spatial Audio Quality Perception (Part 2): A Linear Regression Model [PDF]
Previously-obtained data, quantifying the degree of quality degradation resulting from a range of spatial audio processes (SAPs), can be used to build a regression model of perceived spatial audio quality in terms of previously developed spatially and ...
Bech, S +8 more
core +4 more sources
Effects of reproduction equipment on interaction with a spatial audio interface [PDF]
Spatial audio displays have been criticized because the use of headphones may isolate users from their real world audio environment. In this paper we study the effects of three types of audio reproduction equipment (standard headphones, bone-conductance ...
Brewster, S.A. +3 more
core +1 more source
MPEG-I Immersive Audio – Reference Model For The Virtual/Augmented Reality Audio Standard [PDF]
229240MPEG-I Immersive Audio is a forthcoming standard that is under development within the MPEG Audio group (ISO/IEC JTC1/SC29/WG6) to provide a compressed representation and rendering of audio for Virtual and Augmented Reality (VR/AR) applications with
Jürgen Herre +3 more
core +1 more source
Studi dan Analisis Kinerja Mpeg Surround pada Bitrate 256 – 400 Kbps
MPEG Surround is one of the spatial audio codings that popularly used. MPEG Surround is generally used at a low bitrate such as 64, 96 and 160 kbps. MPEG Surround can be used at high bitrates, but the audio quality produced in the bitrate is not yet ...
Amirul Luthfi +2 more
doaj +1 more source
Investigation on spatial auditory perception using non-uniform spatial distribution of binaural room impulse responses [PDF]
For spatial audio reproduction in the context of virtual and augmented reality, a position-dynamic binaural synthesis can be used to reproduce the ear signals for a moving listener.
Götz, Georg +2 more
core +1 more source
Assessing HRTF preprocessing methods for Ambisonics rendering through perceptual models
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce complexity, although it may degrade the perceived quality, in part due to the
Engel Isaac +2 more
doaj +1 more source
An outdoor spatially-aware audio playback platform exemplified by a virtual zoo [PDF]
Outlined in this short paper is a framework for the construction of outdoor location-and direction-aware audio applications along with an example application to showcase the strengths of the framework and to demonstrate how it works.
Healy, Graham +3 more
core +1 more source
Virtual Reality (VR) has been an active area of research in the development of interactive interventions for individuals with autism spectrum disorder (ASD) for over two decades.
Daniel Johnston +2 more
doaj +1 more source

