Spatial audio has been studied for several decades, but has seen much renewed interest recently due to advances in both software and hardware for capture and playback, and the emergence of applications such as virtual reality and augmented reality.
Rafaely Boaz +9 more
doaj +1 more source
Projection-Based Demixing of Spatial Audio [PDF]
We propose a method to unmix multichannel audio signals into their different constitutive spatial objects. To achievethis, we characterize an audio object through both a spatial and a spectro-temporal modelling. The particularity of the spatialmodel we pick is that it neither assumes an object has only one underlying source point, nor does it attempt ...
Fitzgerald, Derry +2 more
openaire +1 more source
UI.FM - a software framework for distributed multi user realtime configuration of large spatial audio systems [PDF]
Paper C02More and more spatial audio systems are used for situations with thousands of listeners. The production of the show as well system configuration and setup are a challenge.
Gatzsche, G., Frutos-Bonilla, J.
core
Quantifying active brain areas at spatial hearing process using Electroencephalography (EEG) source localization approach [PDF]
The human ability for spatial hearing encourages the development of spatial audio technology to support many human activities. Spatial audio mimics the real-life sound and provides a more immersive hearing experience as if the listener were present in ...
Masitoh Masitoh, Suprijanto Suprijanto
doaj +1 more source
Design and Evaluation of a Web- and Mobile-Based Binaural Audio Platform for Cultural Heritage
PlugSonic is a suite of web- and mobile-based applications for the curation and experience of 3D interactive soundscapes and sonic narratives in the cultural heritage context.
Marco Comunità +3 more
doaj +1 more source
MPEG-H audio - the upcoming standard for universal spatial / 3D audio coding [PDF]
Art. 046, 9 S.Recently, a new generation of spatial audio formats were introduced that include height (i.e. elevated loudspeakers) and thus go beyond traditional surround sound formats, such as 5.1 or 7.1, in terms of spatial realism and envelopment of ...
Hilpert, Joe +3 more
core
A comparison of feedback cues for enhancing pointing efficiency in interaction with spatial audio displays [PDF]
An empirical study that compared six different feedback cue types to enhance pointing efficiency in deictic spatial audio displays is presented. Participants were asked to select a sound using a physical pointing gesture, with the help of a loudness cue,
Brewster, S.A. +3 more
core +1 more source
Spatial LibriSpeech: An Augmented Dataset for Spatial Audio Learning
We present Spatial LibriSpeech, a spatial audio dataset with over 650 hours of 19-channel audio, first-order ambisonics, and optional distractor noise. Spatial LibriSpeech is designed for machine learning model training, and it includes labels for source position, speaking direction, room acoustics and geometry.
Miguel Sarabia +9 more
openaire +2 more sources
The Role of Physiological Responses in a VR-Based Sound Localization Task
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-health applications. Even though the majority of VR-based applications focus on visual stimuli as the main content, audio also plays a very important role ...
Adrielle N. Moraes +3 more
doaj +1 more source
Spatial Audio Quality Perception (Part 1): Impact of Commonly Encountered Processes [PDF]
Spatial audio processes (SAPs) commonly encountered in consumer audio reproduction systems are known to generate a range of impairments to spatial quality.
Bech, S +8 more
core +2 more sources

