Sound Event Detection Using Spatial Features and Convolutional Recurrent Neural Network [PDF]
This paper proposes to use low-level spatial features extracted from multichannel audio for sound event detection. We extend the convolutional recurrent neural network to handle more than one type of these multichannel features by learning from each of ...
Adavanne, Sharath +2 more
core +3 more sources
Spatially augmented audio delivery: applications of spatial sound awareness in sensor-equipped indoor environments [PDF]
Current mainstream audio playback paradigms do not take any account of a user's physical location or orientation in the delivery of audio through headphones or speakers. Thus audio is usually presented as a static perception whereby it is naturally a
Healy, Graham, Smeaton, Alan F.
core +2 more sources
Crossmodal spatial location: initial experiments [PDF]
This paper describes an alternative form of interaction for mobile devices using crossmodal output. The aim of our work is to investigate the equivalence of audio and tactile displays so that the same messages can be presented in one form or another ...
Brewster, S.A., Hoggan, E.
core +1 more source
Studi dan Analisis Kinerja Mpeg Surround pada Bitrate 256 – 400 Kbps
MPEG Surround is one of the spatial audio codings that popularly used. MPEG Surround is generally used at a low bitrate such as 64, 96 and 160 kbps. MPEG Surround can be used at high bitrates, but the audio quality produced in the bitrate is not yet ...
Amirul Luthfi +2 more
doaj +1 more source
Assessing HRTF preprocessing methods for Ambisonics rendering through perceptual models
Binaural rendering of Ambisonics signals is a common way to reproduce spatial audio content. Processing Ambisonics signals at low spatial orders is desirable in order to reduce complexity, although it may degrade the perceived quality, in part due to the
Engel Isaac +2 more
doaj +1 more source
Using Sound to Enhance Users’ Experiences of Mobile Applications [PDF]
The latest smartphones with GPS, electronic compass, directional audio, touch screens etc. hold potentials for location based services that are easier to use compared to traditional tools.
Liljedahl, Mats, Papworth, Nigel
core +4 more sources
Spatial audio has been studied for several decades, but has seen much renewed interest recently due to advances in both software and hardware for capture and playback, and the emergence of applications such as virtual reality and augmented reality.
Rafaely Boaz +9 more
doaj +1 more source
Quantifying active brain areas at spatial hearing process using Electroencephalography (EEG) source localization approach [PDF]
The human ability for spatial hearing encourages the development of spatial audio technology to support many human activities. Spatial audio mimics the real-life sound and provides a more immersive hearing experience as if the listener were present in ...
Masitoh Masitoh, Suprijanto Suprijanto
doaj +1 more source
Design and Evaluation of a Web- and Mobile-Based Binaural Audio Platform for Cultural Heritage
PlugSonic is a suite of web- and mobile-based applications for the curation and experience of 3D interactive soundscapes and sonic narratives in the cultural heritage context.
Marco Comunità +3 more
doaj +1 more source
Raw Multi-Channel Audio Source Separation using Multi-Resolution Convolutional Auto-Encoders [PDF]
Supervised multi-channel audio source separation requires extracting useful spectral, temporal, and spatial features from the mixed signals. The success of many existing systems is therefore largely dependent on the choice of features used for training ...
Grais, Emad M. +2 more
core +2 more sources

