Results 41 to 50 of about 266,041 (280)

Spatial LibriSpeech: An Augmented Dataset for Spatial Audio Learning

open access: yesINTERSPEECH 2023, 2023
We present Spatial LibriSpeech, a spatial audio dataset with over 650 hours of 19-channel audio, first-order ambisonics, and optional distractor noise. Spatial LibriSpeech is designed for machine learning model training, and it includes labels for source position, speaking direction, room acoustics and geometry.
Miguel Sarabia   +9 more
openaire   +2 more sources

Design and Evaluation of a Web- and Mobile-Based Binaural Audio Platform for Cultural Heritage

open access: yesApplied Sciences, 2021
PlugSonic is a suite of web- and mobile-based applications for the curation and experience of 3D interactive soundscapes and sonic narratives in the cultural heritage context.
Marco Comunità   +3 more
doaj   +1 more source

Using Sound to Enhance Users’ Experiences of Mobile Applications [PDF]

open access: yes, 2012
The latest smartphones with GPS, electronic compass, directional audio, touch screens etc. hold potentials for location based services that are easier to use compared to traditional tools.
Liljedahl, Mats, Papworth, Nigel
core   +4 more sources

Raw Multi-Channel Audio Source Separation using Multi-Resolution Convolutional Auto-Encoders [PDF]

open access: yes, 2018
Supervised multi-channel audio source separation requires extracting useful spectral, temporal, and spatial features from the mixed signals. The success of many existing systems is therefore largely dependent on the choice of features used for training ...
Grais, Emad M.   +2 more
core   +2 more sources

Projection-Based Demixing of Spatial Audio [PDF]

open access: yesIEEE/ACM Transactions on Audio, Speech, and Language Processing, 2016
We propose a method to unmix multichannel audio signals into their different constitutive spatial objects. To achievethis, we characterize an audio object through both a spatial and a spectro-temporal modelling. The particularity of the spatialmodel we pick is that it neither assumes an object has only one underlying source point, nor does it attempt ...
Fitzgerald, Derry   +2 more
openaire   +1 more source

Comparison of spatial sound recording techniques with usage of ambisonics and object-based audio [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
In this article spatial audio recording techniques are compared: scene-based audio and object-based audio. The study involved mixing recordings from a higher-order ambisonic microphone and support microphones, ambisonically encoded on a virtual sphere ...
Bartłomiej Mróz, Patryk Kosior
doaj   +1 more source

Impact of spatial audiovisual coherence on source unmasking [PDF]

open access: yes, 2016
8 pagesInternational audienceThe influence of the spatial audiovisual coherence is evaluated in the context of a video recording of live music. In this context, audio engineers currently balance the audio spectrum to unmask each music instrument getting ...
Changenet, Frédéric   +4 more
core   +2 more sources

The Role of Physiological Responses in a VR-Based Sound Localization Task

open access: yesIEEE Access, 2021
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-health applications. Even though the majority of VR-based applications focus on visual stimuli as the main content, audio also plays a very important role ...
Adrielle N. Moraes   +3 more
doaj   +1 more source

Testing Two Tools for Multimodal Navigation [PDF]

open access: yes, 2012
The latest smartphones with GPS, electronic compasses, directional audio, touch screens, and so forth, hold a potential for location-based services that are easier to use and that let users focus on their activities and the environment around them ...
Alakärppä , Ismo   +5 more
core   +4 more sources

Generic HRTFs May be Good Enough in Virtual Reality. Improving Source Localization through Cross-Modal Plasticity

open access: yesFrontiers in Neuroscience, 2018
Auditory spatial localization in humans is performed using a combination of interaural time differences, interaural level differences, as well as spectral cues provided by the geometry of the ear. To render spatialized sounds within a virtual reality (VR)
Christopher C. Berger   +7 more
doaj   +1 more source

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