Results 41 to 50 of about 41,253 (297)

Generic HRTFs May be Good Enough in Virtual Reality. Improving Source Localization through Cross-Modal Plasticity

open access: yesFrontiers in Neuroscience, 2018
Auditory spatial localization in humans is performed using a combination of interaural time differences, interaural level differences, as well as spectral cues provided by the geometry of the ear. To render spatialized sounds within a virtual reality (VR)
Christopher C. Berger   +7 more
doaj   +1 more source

3D audio for live events [PDF]

open access: yes, 2019
Many applications for 3D audio are aimed at live events. Several manufacturers of PA systems now offer solutions. These are not optimized for native 3D audio, but achieve an immersive impression due to placement of objects and added reverberation.
Nipkow, Lasse
core   +1 more source

A Perceptual Evaluation of Individual and Non-Individual HRTFs: A Case Study of the SADIE II Database

open access: yesApplied Sciences, 2018
As binaural audio continues to permeate immersive technologies, it is vital to develop a detailed understanding of the perceptual relevance of HRTFs. Previous research has explored the benefit of individual HRTFs with respect to localisation.
Cal Armstrong   +3 more
doaj   +1 more source

Audio for Virtual, Augmented and Mixed Realities: Proceedings of ICSA 2019 ; 5th International Conference on Spatial Audio ; September 26th to 28th, 2019, Ilmenau, Germany [PDF]

open access: yes, 2019
The ICSA 2019 focuses on a multidisciplinary bringing together of developers, scientists, users, and content creators of and for spatial audio systems and services. A special focus is on audio for so-called virtual, augmented, and mixed realities.
Verband Deutscher Tonmeister
core   +1 more source

Spatially augmented audio delivery: applications of spatial sound awareness in sensor-equipped indoor environments [PDF]

open access: yes, 2009
Current mainstream audio playback paradigms do not take any account of a user's physical location or orientation in the delivery of audio through headphones or speakers. Thus audio is usually presented as a static perception whereby it is naturally a
Healy, Graham   +3 more
core   +1 more source

Using Vowel Characteristics for Multi-channel Signal Decorrelation and Reverberation [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
This paper presents a novel audio decorrelation method that integrates velvet noise with parametric modeling of vowel filters derived from recorded speech. By capturing vocal timbre, the technique extends decorrelation and artificial reverberation tools,
Michele Pizzi, Bartłomiej Mróz
doaj   +1 more source

Low-Order Spherical Harmonic HRTF Restoration Using a Neural Network Approach

open access: yesApplied Sciences, 2020
Spherical harmonic (SH) interpolation is a commonly used method to spatially up-sample sparse head related transfer function (HRTF) datasets to denser HRTF datasets.
Benjamin Tsui   +2 more
doaj   +1 more source

Switched Spatial Impulse Response Convolution as an Ambisonic Distance-Panning Function [PDF]

open access: yes, 2019
Ambisonics offers a robust and effective approach to the recording, processing and delivery of Spatial Audio. The Ambisonic system is often considered to provide a perceptually and computationally advantageous Spatial Audio experience in comparison to ...
Cairns, Patrick, Moore, David
core   +1 more source

Vestibular Patient Journey: Insights From Vestibular Disorders Association (VeDA) Registry

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Objective Vestibular symptoms impose a high burden of disability. Understanding real‐world diagnostic and treatment pathways can identify care gaps and guide interventions. We aimed to characterize symptom profiles, diagnostic trends, provider involvement, and treatment patterns in vestibular disorders.
Ali Rafati   +10 more
wiley   +1 more source

Comparison of spatial sound recording techniques with usage of ambisonics and object-based audio [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
In this article spatial audio recording techniques are compared: scene-based audio and object-based audio. The study involved mixing recordings from a higher-order ambisonic microphone and support microphones, ambisonically encoded on a virtual sphere ...
Bartłomiej Mróz, Patryk Kosior
doaj   +1 more source

Home - About - Disclaimer - Privacy