Results 161 to 170 of about 5,641 (258)

Disinformation and misinformation in epilepsy: An analysis of multiplatform short‐form social media video content

open access: yesEpileptic Disorders, EarlyView.
Abstract Objective Short‐form social media content is increasing in popularity but is at risk for propagating health‐related disinformation/misinformation. We aimed to quantify epilepsy‐related disinformation/misinformation on three such platforms: TikTok, Instagram Reels, and YouTube Shorts.
Maggie St‐Pierre   +4 more
wiley   +1 more source

Modeling temporal lobe epilepsy with hippocampal sclerosis in rats using the selective neurotoxin stable substance P‐saporin

open access: yesEpilepsia, EarlyView.
On day 0 adult male and female rats were injected with Stable Substance P‐Saporin (SSP‐SAP) at 4 unilateral sites along the longitudinal axis of the dentate gyrus. Rats exhibited spontaneous electrographic and behavioral reactive seizures between days 4‐6. There was a progressive loss of CA1 and CA3 neurons and a progressive increase in astrocytes over
Srijal Gupta   +4 more
wiley   +1 more source

Creativity and its link to epilepsy

open access: yesEpilepsia Open, EarlyView.
Abstract Creative thinking represents one of our highest‐order cognitive processes, involving multiple cortical structures and an intricate interplay between several cortical and subcortical networks. It results in novel ideas that translate to useful products or concepts. The evolutionary purpose of creativity is therefore apparent, as it advances our
Itay Tokatly Latzer, Phillip L. Pearl
wiley   +1 more source

Visitor‐I and dual worldmaking: Queer museology between Tuntenhaus and the Schwules Museum

open access: yesFeminist Anthropology, EarlyView.
Abstract This article develops the visitor‐I as an embodied protocol for analyzing how queer archival exhibitions choreograph perception, affect, and learning, and it uses dual worldmaking as a bounded heuristic to name the relation between lived worldmaking in the Tuntenhaus squat and curatorial worldmaking in the museum, and I argue that the visitor ...
Melike Atmanoğlu
wiley   +1 more source

Beyond the Classroom: Cognitive and Educational Insights Into Gameplay‐Based Second Language Learning

open access: yesFuture in Educational Research, EarlyView.
ABSTRACT This pilot study investigated how the narrative‐rich Chinese AAA game Black Myth: Wukong supports advanced Mandarin learners. Using reflective journals, semi‐structured interviews, and exploratory electroencephalogram (EEG), we examined learners' cognitive, affective, and cultural experiences.
ShuPei Wang   +2 more
wiley   +1 more source

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