Results 51 to 60 of about 182,058 (284)
The Politics of Framing the Student Problem: Inquiries Into Australian Civics Education, 2006–2024
ABSTRACT Recurring debates about civics, the kinds of history that should, and should not, be taught in school, and ‘standards debates’ about the ‘basics’ typically follow on the heels of recurring moral panics about the ‘declining’ state of ‘our’ education system.
Patrick O'Keeffe +2 more
wiley +1 more source
Edmodo Multimedia: Supporting Technology for Media Learning at Higher Education [PDF]
In the digital era nowadays technological developments are expected to be optimally utilized in various sectors covering economy and business, politics to education.
Puji, R. P. (Rully), Umamah, N. (Nurul)
core +1 more source
ABSTRACT Disparities in Assistive Technology (AT) access exist for Aboriginal and Torres Strait Islander peoples despite recent policy reforms. This paper brings together First Nations and Western academic ways of being, knowing and doing to deliver an AT practice analysis based upon primary data from two research reports into the cultural safety of AT
Shane Hearn +6 more
wiley +1 more source
ICT-Pedagogy Integration in Elementary Classrooms: Unpacking the Pre-service Teachers’ TPACK
This study aimed to investigate the Technological Pedagogical Content Knowledge (TPACK) self-efficacy and ICT integration skills of elementary pre-service teachers in elementary classrooms.
MARK GILL M. MERCADO +1 more
doaj +1 more source
Does the TPACK framework help to design a more engaging learning environment? [PDF]
This paper describes an attempt to design an e-learning course within a framework that combines theoretical underpinnings with pedagogy and content knowledge. It focuses on how a university lecturer can facilitate learning that integrates pedagogical and
Maor, D., Roberts, P.
core +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
Teachers' digital competencies have gained prominence in enhancing quality education in the 21st Century. This study focused on technology integration in classroom activities, where data were collected from teachers, principals, and pedagogical center ...
Endale Berhanu Demissie +2 more
doaj +1 more source
The acquisition of Basic Knowledge of the Teacher in Social Sciences through the model of teaching and learning TPACK in the initial training of teachers with technology [PDF]
En este texto se muestra la implementación del modelo de enseñanza-aprendizaje “Technological Pedagogical Content Knowledge” (TPACK) (Mishra & Koehler, 2006) para la formación inicial del profesorado, en los estudios de Grado de Primaria en la ...
Gómez Trigueros, Isabel María
core +1 more source
Teacher education for effective technology integration [PDF]
About a decade ago, several researchers used Shulman's (1986) framework about Pedagogical Content Knowledge (PCK) - a body of knowledge that constitutes a special amalgam of content, pedagogy, learners, and context - as a theoretical basis for developing
&, Angeli, Rossi, De
core +1 more source
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley +1 more source

