Results 31 to 40 of about 5,677 (94)
The Book of Genesis and other allegorical origin stories of games
Abstract This essay delves into the complex interplay between the sacred and the ludic, with a particular emphasis on allegorical origin stories from various religious and mythological traditions, highlighting their portrayal of games and the concept of play. The analysis includes the Judaeo‐Christian Book of Genesis and the Babylonian Enuma Elish.
Bo Kampmann Walther
wiley +1 more source
Playing with Identity. Authors, Narrators, Avatars, and Players in The Stanley Parable and The Beginner’s Guide [PDF]
This article offers a comparative analysis of Davey Wreden’s The Stanley Parable (Wreden 2011 / Galactic Cafe 2013) and The Beginner’s Guide (Everything Unlimited Ltd.
Backe, Hans-Joachim, Thon, Jan-Noël
core
Abstract This article focuses on alternative ways of understanding language in the context of minority language advocacy through an examination of the Galician tradition of singing‐in‐verse, known as regueifa. It proposes the notion of “linguistic collective action” to refer to the battery of resistance and solidarity strategies that lead to social ...
Bernadette O'Rourke +1 more
wiley +1 more source
No TV for Woodpeckers by Gary Barwin, If Pressed by Andrew McEwan, and Ecology without Culture: Aesthetics for a Toxic World by Christine L. Marran [PDF]
Review of Gary Barwin\u27s No TV for Woodpeckers, Andrew McEwan\u27s If Pressed, and Christine L.
Sloane, Michael D
core +1 more source
Racial literacy and performative pedagogies in the German theater practicum
Abstract This article explores the potential and pitfalls of performative pedagogies for teaching literature that thematizes issues of race and racism and argues that racial literacy requires a rethinking of drama‐pedagogical practice. An initial segment situates pedagogical discussions of race in North American German curricula within research on ...
Morgan Koerner
wiley +1 more source
Making an Influence: Sponsorship and Creolization on Social Media
When Shenseea say: “I’m a leader when it comes to my ShenYengs. And, whatever I want, I achieve in life. I lead first. I set the trends, you feel me? It doesn’t matter if the world is against me, I’m gonna do what I want to do, because I am the alpha. I am strong.
Cheryl A. McLean
wiley +1 more source
To Like Or Not to Like, That Is the Question [PDF]
Perhaps the most ubiquitous and basic affective decision of daily life is deciding whether we like or dislike something/somebody, or, in terms of psychological emotion theories, whether the object/subject has positive or negative valence.
Hofmann, Markus J. +2 more
core +1 more source
Navigating Physical and Digital Environments: Latin American Video Game Studies in Practice
This article reflects on developments in research into Latin American video games two decades after the first studies in the field. In particular, it fills a gap in research by reflecting on the pedagogical uses of video games, focusing both on their value in the undergraduate classroom and on the design of educational games for use by school children,
Paul R. Merchant +2 more
wiley +1 more source
In the period 1954-1974 the Dutch artist known as Constant (Constant Nieuwenhuys, 1920-2005) elaborated a series of artworks and writings depicting a future urban agglomeration: New Babylon. Stretching over the whole globe, New Babylon hosts wandering
Terrenato, Francesca
core
Illusions of textuality: The semiotics of literary memes in contemporary media
Abstract This article seeks to account for the phenomenon where cultural productions are able to transcend different chronotopes and masquerade in myriad forms while sustaining an illusion of itself as a text. Using the Barthian distinction between work and Text as its framework, the article argues that multimodal semiotics offers a theoretically ...
Tong King Lee
wiley +1 more source

