Results 41 to 50 of about 49,684 (252)

New media literacies for transmedia learning. How students are regarding their transliteracy in Italian licei classici

open access: yesCogent Education, 2022
In recent years, the integration of new media literacies and, consequently, strategies such as transmedia learning in the teaching-learning processes has been a topic of interest among various types of national and international institutions and ...
Cinzia Runchina   +2 more
semanticscholar   +1 more source

Transmedia Archaeology: audiences participation on the expansion of the World War II narratives (case Band of Brothers) [PDF]

open access: yes, 2017
Este documento pretende probar que es posible (y quizá necesario) abordar la investigación sobre lo transmedia en términos de una lógica que busque en las narrativas y relatos (del pasado y presente), aspectos trascendentes de los procesos de ...
Corona Rodríguez, José Manuel
core   +1 more source

New Media Literacies and Transmedia Learning… Do We Really Have the Conditions to Make the Leap? An Analysis from the Context of Two Italian licei classici

open access: yesThe social science, 2022
In recent years, the integration of new media literacies and, consequently, strategies such as transmedia learning in teaching–learning processes has been a topic of interest among various types of national and international institutions and governments.
Cinzia Runchina   +3 more
semanticscholar   +1 more source

El inicio de la televisión transmedia en España: TVE y "Víctor Ros"

open access: yesRevista de la Asociación Española de Investigación de la Comunicación, 2016
En este trabajo se analiza la aparición de un nuevo modelo de radiodifusión en España, basado en la narración transmedia. El caso de "Víctor Ros" es una de la primera series transmedia, en el que los medios sociales participan en la trama, y no sólo en ...
Julián de la Fuente Prieto   +2 more
doaj   +1 more source

Transmedia Storytelling in Digital Games: Example of Assassin's Creed Series

open access: yesİstanbul Gelişim Üniversitesi Sosyal Bilimler Dergisi, 2022
The development of new media environments and the advent of Web 2.0 have led to drastic changes in users' roles. These changes brought consumers from the passive masses who only consumed them into producing and participating individuals.
Fatih Söğüt
doaj   +1 more source

‘If it's held dear, it’ll get pushed through’: Transmedia narratives, play cultures, and soft canon in tabletop role-playing games (TTRPGs)

open access: yesInternational journal of cultural studies
Transmedia storytelling is a strategy adopted by media franchises and brands to create participatory story-worlds for their consumers; it incorporates a range of forms, actors, and texts, all of which have varying degrees of narrative authority in ...
Kellynn Wee
semanticscholar   +1 more source

Signs, Systems and Complexity of Transmedia Storytelling [PDF]

open access: yesEstudos em Comunicação, 2012
This article addresses key concepts such as sign, system and complexity in order to approach transmedia storytelling and better understand its intricate nature. The theoretical framework chosen to investigate transmedia storytelling meanders is Semiotics
Renira Rampazzo Gambarato
doaj  

Transmedia learning: a literature review

open access: yesTechnology, Pedagogy and Education
The term transmedia learning is focused on how students learn in both formal and informal learning environments, across multiple platforms. This article identifies the literature on transmedia learning across the last decade and draws together a ...
Bridget Tombleson
semanticscholar   +1 more source

Metodología transmedia en los grados de comunicación audiovisual en España

open access: yesIndex Comunicación, 2022
This paper addresses the use of transmedia narratives as a resource for the teaching-learning process in Audiovisual Communication degrees at Spanish public universities.
J. Torres-Martín   +2 more
semanticscholar   +1 more source

In the Warcraft Universe We Trust: An Analysis of Transmedia Advertising Strategies in the World of Warcraft Video Game Series (“Battle Chest 3.0,” “Cataclysm,” and “Mists of Pandaria”)

open access: yesInternational Journal of Communication, 2019
This study analyzes the transmedia strategies for the top-selling titles of the medieval-inspired video game saga World of Warcraft (WoW). We use a narrative analysis method that is applied to the phenomenon of video games whose narratives are built ...
Miguel Ángel Nicolás Ojeda   +2 more
doaj   +2 more sources

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