Results 121 to 130 of about 1,178 (160)
Some of the next articles are maybe not open access.
In Search of the Uncanny Valley
2010Recent advances in computer animation and robotics have lead to greater and greater realism of human appearance to be obtained both on screen and in physical devices. A particular issue that has arisen in this pursuit is whether increases in realism necessarily lead to increases in acceptance.
openaire +1 more source
Scientific American, 2008
The article discusses people's uneasiness with robots or animated figures that appear nearly human. The existence of an "uncanny valley," the phenomenon in which human viewers feel uneasy when encountering simulated people, is described. The possible reasons for discomfort are addressed, including small but perceptible flaws in the replication of ...
openaire +1 more source
The article discusses people's uneasiness with robots or animated figures that appear nearly human. The existence of an "uncanny valley," the phenomenon in which human viewers feel uneasy when encountering simulated people, is described. The possible reasons for discomfort are addressed, including small but perceptible flaws in the replication of ...
openaire +1 more source
Westworld and the uncanny valley
Science Robotics, 2018HBO’s Westworld is located to the right of the uncanny valley and left of government regulations.
openaire +2 more sources
Mortality salience and the uncanny valley
5th IEEE-RAS International Conference on Humanoid Robots, 2005., 2006It seems natural to assume that the more closely robots come to resemble people, the more likely they are to elicit the kinds of responses people direct toward each other. However, subtle flaws in appearance and movement only seem eerie in very human-like robots.
openaire +1 more source
2008
The island Syncretia, situated in the metaverse of Second Life is the future home of ground, a metaverse learning environment, dedicated to the enablement of creativity and inspired primarily by ''The Groundcourse'' [1]; Roy Ascott's art educational methodology developed and practiced during the 1960's.
openaire +1 more source
The island Syncretia, situated in the metaverse of Second Life is the future home of ground, a metaverse learning environment, dedicated to the enablement of creativity and inspired primarily by ''The Groundcourse'' [1]; Roy Ascott's art educational methodology developed and practiced during the 1960's.
openaire +1 more source
Persistence of the Uncanny Valley
2018In recent years, the uncanny valley theory has been heavily investigated by researchers from various fields. However, the videos and images used in these studies do not permit any human interaction with the uncanny objects. Therefore, in the field of human–robot interaction, it is still unclear what impact, if any, an uncanny-looking robot will have in
Jakub A. Złotowski +5 more
openaire +1 more source
Reducing the uncanny valley by dehumanizing humanoid robots
Computers in Human Behavior, 2021Kai Chi Yam +2 more
exaly
Human-Like Robots and the Uncanny Valley
Zeitschrift Fur Psychologie / Journal of Psychology, 2022Martina Mara +2 more
exaly
A Meta-analysis of the Uncanny Valley's Independent and Dependent Variables
ACM Transactions on Human-Robot Interaction, 2022Alexander Diel +2 more
exaly

