The Uncanny Valley Effect in Embodied Conversational Agents: A Critical Systematic Review of Attractiveness, Anthropomorphism, and Uncanniness [PDF]
IntroductionThe Uncanny Valley Effect (UVE) describes the discomfort users feel when interacting with Embodied Conversational Agents (ECAs) that display human-like features, often resulting in anxiety, disgust, and avoidance.
Ioana R Podina
exaly +6 more sources
Evaluating the replicability of the uncanny valley effect [PDF]
The uncanny valley (UV) effect refers to an eerie feeling of unfamiliarity people get while observing or interacting with robots that resemble humans almost but not quite perfectly.
Jussi Palomäki +7 more
doaj +5 more sources
The uncanny valley effect and immune activation in virtual reality [PDF]
The uncanny valley effect describes a phenomenon where humanoid, almost lifelike virtual agents evoke feelings of discomfort in the observers. The Pathogen Avoidance Hypothesis proposes that these feelings are based on a cognitive mechanism that ...
Esther K. Diekhof +4 more
doaj +4 more sources
Neural correlates of the uncanny valley effect for robots and hyper-realistic masks. [PDF]
Viewing artificial objects and images that are designed to appear human can elicit a sense of unease, referred to as the 'uncanny valley' effect. Here we investigate neural correlates of the uncanny valley, using still images of androids (robots designed
Shona Fitzpatrick +6 more
doaj +5 more sources
A stimulus exposure of 50 ms elicits the uncanny valley effect [PDF]
The uncanny valley (UV) effect captures the observation that artificial entities with near-human appearances tend to create feelings of eeriness. Researchers have proposed many hypotheses to explain the UV effect, but the visual processing mechanisms of ...
Jodie Yam, Tingchen Gong, Hong Xu
doaj +4 more sources
The uncanny valley effect in typically developing children and its absence in children with autism spectrum disorders. [PDF]
Robots and virtual reality are gaining popularity in the intervention of children with autism spectrum disorder (ASD). To shed light on children's attitudes towards robots and characters in virtual reality, this study aims to examine whether children ...
Shuyuan Feng +6 more
doaj +2 more sources
The other-race effect in the uncanny valley
The uncanny valley stands for the feeling of eeriness triggered by something that looks almost, but not exactly, like a real human. This study, thus, examined whether other-race bias modulates the uncanny valley phenomenon; both effects are based on familiarity with different face categories.
Ayako Saneyoshi +4 more
openaire +3 more sources
The inversion effect on the cubic humanness-uncanniness relation in humanlike agents
The uncanny valley describes the typically nonlinear relation between the esthetic appeal of artificial entities and their human likeness. The effect has been attributed to specialized (configural) processing that increases sensitivity to deviations from
Alexander Diel +4 more
doaj +1 more source
Monkey visual attention does not fall into the uncanny valley
Very humanlike artificial agents can induce feelings of uneasiness in human perceivers. Stimuli that generate this response are said to occupy “the uncanny valley”. Given inconsistent findings in the literature, whether or not nonhuman animals experience
Sarah B. Carp +5 more
doaj +1 more source
«Uncanny valley» effect in holographic image transmission
The quality of computer-synthesised images is continuously improving, increasing in the volume of files representing them. It is noticed that passing from simple schematic images to increasingly complex ones, their perception goes through different stages.
Sergey A. Shoydin, Artem L. Pazoev
openaire +2 more sources

