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The Uncanny Valley Everywhere? On Privacy Perception and Expectation Management
Part 6: Emerging TechnologiesInternational audienceIn 1970 Mori introduced the notion of the ‘uncanny valley’ in robotics, expressing the eeriness humans may suddenly feel when confronted with robots with a very human-like appearance.
Berg, Bibi,
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Asynchrony enhances uncanniness in human, android, and virtual dynamic facial expressions
Objective Uncanniness plays a vital role in interactions with humans and artificial agents. Previous studies have shown that uncanniness is caused by a higher sensitivity to deviation or atypicality in specialized categories, such as faces or facial ...
Alexander Diel +3 more
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Exploring the uncanny valley effect in virtual reality for social phobia [PDF]
LAUREA MAGISTRALEQuesta tesi si propone di esplorare come il realismo visivo influenzi la risposta emotiva di soggetti con fobia sociale nell’ambito di applicazioni in tecnologia VR - realtà virtuale.
Stefanova, Milena Plamenova
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Texture and age-related Uncanny valley effect Experiment 1-B
The Uncanny Valley Effect (UVE) refers to the low affinity towards robots that do not perfectly resemble humans (Mori, 1970). Tu, Chien, and Yeh (2020) observed no UVE for older adults using existent robot pictures.
Te-Chi Huang +3 more
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Deviation from typical organic voices best explains a vocal uncanny valley
The uncanny valley describes the negative evaluation of near humanlike artificial entities. Previous research with synthetic and real voices failed to find an uncanny valley of voices. This may have been due to an incomplete selection of stimuli.
Alexander Diel, Michael Lewis
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Attitude Towards Humanoid Robots and the Uncanny Valley Hypothesis
The main aim of the presented study was to check whether the well-established measures concerning the attitude towards humanoid robots are good predictors for the uncanny valley effect.
Łupkowski Paweł, Gierszewska Marta
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Evaluating the Uncanny Valley Effect in Dark Colored Skin Virtual Humans
With the rapid advancement of technology, the design of virtual humans has led to a very realistic user experience, such as in movies, video games, and simulations. As a result, virtual humans are becoming increasingly similar to real humans. However, following the Uncanny Valley (UV) theory, users tend to feel discomfort when watching entities with ...
Victor Flávio de Andrade Araujo +2 more
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Virtual Human: A Comprehensive Survey on Academic and Applications
As a creative method for virtual human individuals based on multiple fusion technologies such as artificial intelligence, computer graphics, and speech synthesis, virtual human technology has developed rapidly since its birth, and continuous discussions ...
Lipeng Cui, Jiarui Liu
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Categorization-based stranger avoidance does not explain the uncanny valley effect [PDF]
The uncanny valley hypothesis predicts that an entity appearing almost human risks eliciting cold, eerie feelings in viewers. Categorization-based stranger avoidance theory identifies the cause of this feeling as categorizing the entity into a novel category.
MacDorman, Karl F. +1 more
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Recently, there have been growing expectations and attempts to use robots in the therapeutic treatment of individuals with autism spectrum disorder (ASD).
Lu Li +4 more
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