Measuring the Uncanny Valley Effect [PDF]
Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.
Chin-Chang Ho, Karl F. MacDorman
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Monkey visual attention does not fall into the uncanny valley [PDF]
Very humanlike artificial agents can induce feelings of uneasiness in human perceivers. Stimuli that generate this response are said to occupy “the uncanny valley”. Given inconsistent findings in the literature, whether or not nonhuman animals experience
Sarah B. Carp +5 more
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Examining the influence of the domestic social robot anthropomorphism on users' perceived affinity via intelligent design process: robot social presence as a mediator [PDF]
Integrating social robots into daily life has elevated the demands for robot anthropomorphism to enhance Human-Robot Interaction (HRI). Through the intelligent design process, this study adapted the robot's social presence model to examine the mediating ...
Tao Chen +7 more
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Understanding Consumer Purchase Intention in Virtual Live Streaming: The Moderating Role of Anthropomorphism [PDF]
Virtual live streaming enables consumers to engage with virtual anchors, facilitating product information acquisition and online transactions.
Man Ji
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Psychophysics of user acceptance of social cyber-physical systems [PDF]
A mini-review of the literature, supporting the view on the psychophysical origins of some user acceptance effects of cyber-physical systems (CPSs), is presented and discussed in this paper.
Maya Dimitrova +5 more
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Will you accept a virtual human as a friend? Exploring the role of virtual humans in mood management and mental health support [PDF]
IntroductionThe advancement of virtual human technology has opened new possibilities for its application in various fields, including healthcare. Recent research has begun exploring the use of virtual humans as tools for mood management in daily life ...
Doyeon Lee +2 more
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Uncanny Valley Effect is Amplified with Multimodal Stimuli and Varies Across Ages
“Uncanny Valley Hypothesis” suggests that humanoid objects that materialize human beings virtually but not entirely realistically may elicit uncanny feelings of eeriness and revulsion in observers. While the uncanny valley (UV) has been largely investigated with a focus on the visual aspects of the robot-like designs with young adults, the auditory ...
Emre Yorgancıgil +2 more
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The inversion effect on the cubic humanness-uncanniness relation in humanlike agents
The uncanny valley describes the typically nonlinear relation between the esthetic appeal of artificial entities and their human likeness. The effect has been attributed to specialized (configural) processing that increases sensitivity to deviations from
Alexander Diel +4 more
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«Uncanny valley» effect in holographic image transmission
The quality of computer-synthesised images is continuously improving, increasing in the volume of files representing them. It is noticed that passing from simple schematic images to increasingly complex ones, their perception goes through different stages.
Sergey A. Shoydin, Artem L. Pazoev
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The uncanny valley of a virtual animal [PDF]
Virtual robots, including virtual animals, are expected to play a major role within affective and aesthetic interfaces, serious games, video instruction, and the personalization of educational instruction.
Alexandra Sierra Rativa +8 more
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