Results 21 to 30 of about 24,995 (199)
Signatures of the uncanny valley effect in an artificial neural network
Takuya Igaue, Ryusuke Hayashi
openaire +3 more sources
«Uncanny valley» effect in holographic image transmission
The quality of computer-synthesised images is continuously improving, increasing in the volume of files representing them. It is noticed that passing from simple schematic images to increasingly complex ones, their perception goes through different stages.
Sergey A. Shoydin, Artem L. Pazoev
openaire +2 more sources
Measuring the Uncanny Valley Effect [PDF]
Using a hypothetical graph, Masahiro Mori proposed in 1970 the relation between the human likeness of robots and other anthropomorphic characters and an observer’s affective or emotional appraisal of them. The relation is positive apart from a U-shaped region known as the uncanny valley.
Chin-Chang Ho, Karl F. MacDorman
openaire +1 more source
Monkey visual attention does not fall into the uncanny valley
Very humanlike artificial agents can induce feelings of uneasiness in human perceivers. Stimuli that generate this response are said to occupy “the uncanny valley”. Given inconsistent findings in the literature, whether or not nonhuman animals experience
Sarah B. Carp +5 more
doaj +1 more source
Familiar faces rendered strange: Why inconsistent realism drives characters into the uncanny valley [PDF]
Computer-modeled characters resembling real people sometimes elicit cold, eerie feelings. This effect, called the uncanny valley, has been attributed to uncertainty about whether the character is human or living or real.
Chattopadhyay, Debaleena +1 more
core +2 more sources
Exploring the Design Space of Robot Appearance and Behavior in an Attention-Seeking Living Room Scenario for a Robot Companion [PDF]
This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders.
Dautenhahn, K. +4 more
core +1 more source
Robots intended for social contexts are often designed with explicit humanlike attributes in order to facilitate their reception by (and communication with) people.
Megan K. Strait +7 more
doaj +1 more source
Macaque Gaze Responses to the Primatar: A Virtual Macaque Head for Social Cognition Research
Following the expanding use and applications of virtual reality in everyday life, realistic virtual stimuli are of increasing interest in cognitive studies.
Vanessa A. D. Wilson +15 more
doaj +1 more source
Care for chronic disease requires patient adherence to treatment advice. Nonadherence worsens health outcomes and increases healthcare costs. When healthcare professionals are in short supply, a virtual physician could serve as a persuasive technology to
Zhengyan Dai, Karl F. MacDorman
doaj +1 more source
Uncanny spaces for higher education: teaching and learning in virtual worlds [PDF]
This paper brings together the theory of the uncanny as it emerges in cultural theory, with an understanding of the uncanniness and troublesomeness seen to be inherent in certain understandings of teaching and learning in higher education.
Bayne, Sian
core +3 more sources

