Results 61 to 70 of about 10,667,797 (206)
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to ...
Stephanie Lay +3 more
doaj +1 more source
Recently, virtual faces are often used as stimuli to replace traditional photographs in human face perception studies. However, despite being increasingly human-like and realistic, they still present flaws in their aspects that might elicit eerie ...
Anna Flavia Di Natale +3 more
doaj +1 more source
Examining the uncanny valley effect in virtual character design for digital games
Today, games, where visuality is at the forefront, have similar features with a cinema project in terms of both the content and the technologies used. When the realistic appearance of robots and digital designs that do not fully resemble humans exceeds a point, the images created leave their place to negative emotions such as disgust, fear, and hate ...
Bakan, Ugur, Bakan, Ufuk
openaire +1 more source
Should Dermatologists Recommend Direct‐to‐Consumer App‐Based Remote Diagnostics? An Ethical Analysis
ABSTRACT Background Dermatology patients still face barriers in accessing timely specialist care. As direct‐to‐consumer (DTC) apps for remote dermatological diagnostics proliferate, guidance is lacking. While promising efficiency and efficacy, their clinical—and ethical—legitimacy is not yet well established.
Sonja Mathes +9 more
wiley +1 more source
The Physical, Emotional, and Autonomous Anthropomorphism of Service Chatbots
ABSTRACT Prior research on chatbot anthropomorphism has often treated it as a unidimensional construct, producing inconsistent findings regarding how human‐like design cues shape user responses. This study conceptualizes anthropomorphism as a multidimensional higher‐order perception comprising three distinct forms of anthropomorphic attribution ...
Yangjuan Hu, Fulya Acikgoz, Shubin Yu
wiley +1 more source
The Uncanny Valley Hypothesis (UVH) predicts that enhanced difficulty perceptually discriminating between categorically ambiguous human and humanlike characters (e.g., highly realistic robot) evokes negatively valenced (i.e., uncanny) experience.
Marcus eCheetham +2 more
doaj +1 more source
Robot occupations affect the categorization border between human and robot faces
The Uncanny Valley hypothesis implies that people perceive a subjective border between human and robot faces. The robot–human border refers to the level of human-like features that distinguishes humans from robots.
Junyi Shen, Guyue Tang, Shinichi Koyama
doaj +1 more source
When AI Remembers: Investigating the Dual Role of Long‐Term Memory in Chatbots
ABSTRACT This research investigates the dual role of long‐term memory (LTM) in AI chatbots and its impact on customer outcomes. Drawing on Mind Perception Theory and Privacy Calculus Theory, we conceptualize LTM as a continuity‐based design capability that may be interpreted as a functional service feature, a privacy‐relevant cue, or a basis for ...
Maedeh Parvizian +4 more
wiley +1 more source
The Moral Uncanny Valley [PDF]
Masahito Mori hypothesised that robots that look somewhat but not quite enough like humans are likely to arouse a sense of unease and discomfort. This hugely influential design hypothesis about robot appearance has been dubbed the ‘Uncanny Valley.’ I ...
core +10 more sources
The integration of artificial intelligence (AI) into educational tools is transforming learning environments by enabling personalized experiences. This study explores the effectiveness of AI-based educational interfaces, comparing humanoid avatar tutors ...
Costanza Scaffidi Abbate +2 more
doaj +1 more source

