Results 61 to 70 of about 24,995 (199)

Upper- and lower-limb amputees show reduced levels of eeriness for images of prosthetic hands [PDF]

open access: yes, 2019
The uncanny phenomenon describes the feeling of unease associated with seeing an image which is close to appearing human. Prosthetic hands in particular are well-known to induce this effect.
Buckingham, G   +10 more
core   +5 more sources

Disentangling Counter‐Empathy: Developing a Three‐Dimensional Model and Measure of Dispositional Counter‐Empathy

open access: yesJournal of Personality, EarlyView.
ABSTRACT Objectives Counter‐empathy involves responding to others' assumed emotions incongruently. Research on dispositional counter‐empathy predominantly focuses on specific counter‐empathic constructs without clearly mapping its cardinal dimensions.
Jake R. Siamro, Christian H. Jordan
wiley   +1 more source

Circling Around the Uncanny Valley: Design Principles for Research Into the Relation Between Human Likeness and Eeriness

open access: yesi-Perception, 2016
The uncanny valley effect (UVE) is a negative emotional response experienced when encountering entities that appear almost human. Research on the UVE typically investigates individual, or collections of, near human entities but may be prone to ...
Stephanie Lay   +3 more
doaj   +1 more source

Cyber Buddy is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames. [PDF]

open access: yes, 2014
Objective: Although exergames are popular, few people take advantage of the potential of group dynamics to motivate play (and achieve associated health bene?ts).
Feltz, Deborah L.   +3 more
core   +1 more source

Individual Differences in the Effects of Life Events on Personality Trait Change

open access: yesJournal of Personality, EarlyView.
ABSTRACT Objective To date, effects of life events on personality trait change have been unsystematic, tenuous, and difficult to replicate. We focus on individual differences in change processes following life events, which have been neglected in previous studies.
Lara Oeltjen, Christian Kandler
wiley   +1 more source

Links between trauma and psychotic symptoms: Integrating cognitive behavioural and neuropsychoanalytic models of psychosis

open access: yesPsychology and Psychotherapy: Theory, Research and Practice, EarlyView.
Abstract Purpose Cognitive‐behavioural therapy for psychosis (CBTp) achieves small to modest effect sizes, which invites the question, ‘What clinical modifications might improve outcomes?’ This paper proposes an integration of CBTp with a neuropsychoanalytic approach that in clinical practice might extend the gains achieved by CBTp alone.
Michael Garrett
wiley   +1 more source

Perceptual discrimination difficulty and familiarity in the Uncanny Valley: More like a ‘Happy Valley’.

open access: yesFrontiers in Psychology, 2014
The Uncanny Valley Hypothesis (UVH) predicts that enhanced difficulty perceptually discriminating between categorically ambiguous human and humanlike characters (e.g., highly realistic robot) evokes negatively valenced (i.e., uncanny) experience.
Marcus eCheetham   +2 more
doaj   +1 more source

Social robots for older users: a possibility to support assessment and social interventions [PDF]

open access: yes, 2019
In the last decades, various researches in the field of robotics have created numerous opportunities for innovative support of the older population. The goal of this work was to review and highlight how social robots can help the daily life of older ...
Conti, Daniela   +2 more
core  

Cognitive & Behavioral Assessment Toolbox (CBAT): An open‐source platform supporting experiments in computational psychiatry

open access: yesPsychiatry and Clinical Neurosciences, EarlyView.
Aims Large‐scale behavioral experiments are increasingly recognized as essential in psychiatric research based on a transdiagnostic dimensional view of mental disorders. However, advanced programming skills and substantial financial resources are usually needed to conduct such experiments, posing a barrier for new researchers.
Asako Toyama   +3 more
wiley   +1 more source

Examining the uncanny valley effect in virtual character design for digital games

open access: yesJournal of Print and Media Technology Research, 2021
Today, games, where visuality is at the forefront, have similar features with a cinema project in terms of both the content and the technologies used. When the realistic appearance of robots and digital designs that do not fully resemble humans exceeds a point, the images created leave their place to negative emotions such as disgust, fear, and hate ...
Bakan, Ugur, Bakan, Ufuk
openaire   +1 more source

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