Results 31 to 40 of about 10,411 (207)
Perkembangan teknologi membuat dunia memanfaatkan teknologi pada dunia edukasi, saat ini terdapat beberapa perubahan trend pada digital education, salah satu trend tersebut adalah edukasi yang memanfaatkan teknologi Augmented Reality dan Virtual Reality.
Joshua Lorenzo Andre +2 more
doaj +1 more source
Toward future 'mixed reality' learning spaces for STEAM education [PDF]
Digital technology is becoming more integrated and part of modern society. As this begins to happen, technologies including augmented reality, virtual reality, 3d printing and user supplied mobile devices (collectively referred to as mixed reality) are ...
Birt, James R., Cowling, Michael
core +3 more sources
Innovative strategies for 3D visualisation using photogrammetry and 3D scanning for mobile phones [PDF]
3D model generation through Photogrammetry is a modern overlay of digital information representing real world objects in a virtual world. The immediate scope of this study aims at generating 3D models using imagery and overcoming the challenge of ...
Dempster, Euan +2 more
core +2 more sources
Design and teaching application of a virtual simulation training system for bridge engineering drawing recognition based on Unity3D [PDF]
In response to the common issues in practical training in vocational engineering construction courses, such as dangerous operation of training equipment, insufficient number of training equipment, and ineffective teaching, a vivid and interactive virtual
Xiaodong Jia
doaj +1 more source
Game with Central Symmetry on a Rectangular Board
A game with central symmetry on a rectangular board, created with Unity3D, is presented. It is available for both PC and Android with mixed reality. The purpose of creating the game is to provide conditions for the development of digital and mathematical
Toni Chehlarova, Mladen Valkov
doaj +1 more source
Piloting mobile mixed reality simulation in paramedic distance education [PDF]
New pedagogical methods delivered through mobile mixed reality (via a user-supplied mobile phone incorporating 3d printing and augmented reality) are becoming possible in distance education, shifting pedagogy from 2D images, words and videos to ...
Birt, James +2 more
core +2 more sources
IMPLEMENTASI AUGMENTED REALITY UNTUK PEMBELAJARAN INTERAKTIF
Penelitian ini menyajikan implementasi augmented reality (AR), untuk pembelajaran interaktif anak usia dini. Dengan menerapkan konsep AR pada metode pembelajaran anak usia dini, diharapkan dapat menciptakan suasana belajar yang menarik dan menyenangkan ...
Dedy Atmajaya
doaj +1 more source
Immercity: a curation content application in Virtual and Augmented reality
When working with emergent and appealing technologies as Virtual Reality, Mixed Reality and Augmented Reality, the issue of definitions appear very often.
Rodriguez, Nancy +2 more
core +3 more sources
Design of a Brain-Controlled Video Game based on a BCI System [PDF]
The Computer Brain Interface (BCIs) is a new type of user interface designed to recognize real-time user-specific intentions based on user brain mapping.
Rosca Sebastian – Daniel, Leba Monica
doaj +1 more source
Utilizing A Game Engine for Interactive 3D Topographic Data Visualization
Developers have long used game engines for visualizing virtual worlds for players to explore. However, using real-world data in a game engine is always a challenging task, since most game engines have very little support for geospatial data.
Dany Laksono, Trias Aditya
doaj +1 more source

