Results 51 to 60 of about 1,405 (175)
Deep-Learning-Guided Student Intelligent Classroom Management System
Aiming at the limitations of old-fashioned instructing knowledge and the insufficiency of existing dynamically managed classrooms, a deep-learning-guided Unity3D-based intelligent classroom management system and the corresponding instrument support were ...
Xiaobing Niu
doaj +1 more source
Food safety emergency drill system based on virtual reality technology
Analyze the typical scenes and causes of food safety emergencies, develop the food safety emergency drill system based on the Unity3D virtual reality development platform by using virtual reality technology, and optimize the stability and fluency of ...
LI Jing, ZOU Ji-tao
doaj +1 more source
Digital Twin‐Driven Gait Analysis Integrating Wearable Inertial Sensor and Deep Learning
A multi‐task deep learning model with the Zero Velocity Update (ZUPT) algorithm was investigated to obtain step length. A digital twin (DT)‐driven framework integrating wearable inertial sensor and deep learning was established for gait analysis and provided personalised training guidance.
Weiwei Ye +9 more
wiley +1 more source
AnArU, a virtual reality framework for physical human interactions
Virtual Reality has become, once again, a popular and interesting topic, both as a research and commercial field. This trend has its origin in the use of mobile devices as computational core and displays for Virtual Reality.
Matías Nicolás Selzer +1 more
doaj
Key technologies of 3D Web engine for coal mine based on Unity3D
Aiming at the difficulty of developing a coal mine 3D visualization business system based on Unity3D, based on the analysis of the Unity3D framework and underlying technology, the 3D Web engine is designed and packaged from five perspectives: asset ...
Long CHEN +5 more
doaj +1 more source
This study proposes a digital twin‐enabled hybrid deep learning approach for tool wear monitoring in CNC milling. A four‐layer digital twin architecture is established to enable bidirectional real‐time interaction between the physical machine and its virtual model.
Shuo Wang +3 more
wiley +1 more source
Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D [PDF]
The popularity of Machinima movies has increased greatly in the recent years. From a transmedia point of view, there was little development regarding tools to assist the production of Machinima. These are still mainly focused on the gaming community, and 3D animators.
Rafael Kuffner dos Anjos +2 more
openaire +1 more source
Multiagent Path Planning With Neural Obstacle Avoidance for Autonomous Heavy Trucks
Autonomous trucks in busy port terminals must navigate narrow aisles, tight corners, and frequent interactions with multiple vehicles while maintaining both safety and efficiency. This paper presents a hierarchical multiagent navigation framework that integrates an enhanced grid‐based Theta∗ global planner with obstacle inflation and clearance‐aware ...
Yihan Liu, Rauno Heikkilä, Jianbin Xin
wiley +1 more source
Affect-Driven VR Environment for Increasing Muscle Activity in Assisted Gait Rehabilitation
In recent years, the focus on gait therapy research has intensified, driven by a desire to enhance session efficiency. Accelerating rehabilitation timelines is imperative to accommodate a larger patient population annually.
Jafet Rodriguez +2 more
doaj +1 more source
Introduction The metaverse, characterized by the convergence of virtual and physical realities, represents an emerging concept which offers immersive and interactive experiences with the potential to revolutionize medical care. This study aims to explore the current applications of this technology across various medical specialties. Method A systematic
Marsa Gholamzadeh +5 more
wiley +1 more source

