Results 71 to 80 of about 1,405 (175)
A Novel Camera Control Approach for Planetary-Scale Mapping Utilizing Game Engine Technology
Three-dimensional geospatial data is the first step in understanding the real world digitally. Realistic city models are used in urban planning and enable various physical simulations.
Ahyun Lee
doaj +1 more source
A serious game to explore human foraging in a 3D environment.
Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended "foraging" behaviour.
Valter Prpic +5 more
doaj +1 more source
Cchai3D: Chai3D+Unity3D Made Easy
{"references": ["N. Balzarotti and G. Baud-Bovy. Effects of chai3d texture rendering parameters on texture perception. In Eurohaptics, submitted 2018.", "Gabriel Baud-Bovy and Nicol\u00f2 Balzarotti. Using force-feedback devices in educational settings: A short review.
Nicolò Balzarotti, Gabriel Baud-Bovy
openaire +3 more sources
Design and Development of RPG Based on Unity3D
RPG (Role-playing Game) is one of the most common types of games in the game market, and Unity3D is a very popular engine. Usually, a RPG project development contains of the overall design, the description of mission system, the interface system design and the development of the game scene.
Hao LIU, Dong-Lin CHEN
openaire +2 more sources
Virtual Simulation of a SCARA Robot in Unity3D
This paper presents the development of a virtual model of an industrial SCARA robot using Unity3D. It covers the preparation and importing stages of the robot's 3D model, the organization of its kinematic structure utilizing different approaches, including Parent-Child hierarchy, Joints, and Articulation Body components.
M. Klintsov, A. Pirmatov, E. Shestakov
openaire +1 more source
Fast Collision Detection Method with Octree-Based Parallel Processing in Unity3D
Performing accurate and precise collision detection is a key to real-time applications in computer graphics, games, physical-based simulation, virtual reality, augmented reality, and research and development.
Kunthroza Hor, Taeheon Kim, Min Hong
doaj +1 more source
In the context of rapidly growing logistics demand, traditional warehouse management methods are inadequate in meeting contemporary efficiency and accuracy requirements. The present study proposes the development of an intelligent warehouse visualization
Yating Li +9 more
doaj +1 more source
[en] The broad majority of videogames nowadays have visual features that make them easily recognizable to the common people. This project seeks to visually change the game Fracsland in a way that appeals more to young users. To reach this goal, some methods and techniques that can improve the sthetic of the game are to be analyzed using the game engine
openaire +1 more source
GUI-based, efficient genetic programming for Unity3D
Robert Gold +4 more
openaire +3 more sources
Cilj ovog završnog rada bio je predstaviti stranu programiranja koja omogučava zabavu korisnika, odnosno igrača kao i samog programera. Prikazuje spajanje različitih znanja unutar jedinstvenog projekta, potiče na razvijanje kreativnosti koja je potrebna kako bi se napravio što zanimljiviji dizajn, animacije, atmosfera, opisali likov i priča, sve to je ...
openaire +2 more sources

