Results 81 to 90 of about 10,411 (207)

Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis

open access: yesJournal of Computer Assisted Learning, Volume 41, Issue 5, October 2025.
ABSTRACT Background Wildfires have become increasingly frequent and destructive, highlighting the need for more effective public education on safety and preparedness. Gamification, the use of game design elements in non‐game contexts, offers a promising strategy to enhance learner engagement and educational effectiveness compared to traditional methods.
Tianqi Huang   +7 more
wiley   +1 more source

A serious game to explore human foraging in a 3D environment.

open access: yesPLoS ONE, 2019
Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended "foraging" behaviour.
Valter Prpic   +5 more
doaj   +1 more source

Current progress of digital twin construction using medical imaging

open access: yesJournal of Applied Clinical Medical Physics, Volume 26, Issue 9, September 2025.
Abstract Medical imaging is fundamental to digital twin technology, enabling patient‐specific virtual models of anatomy and physiology. By integrating high‐resolution modalities (Magnetic Resonance Imaging (MRI), Computed Tomography (CT), Positron Emission Tomography (PET), ultrasound) with computational frameworks, recent imaging advances now support ...
Feng Zhao   +6 more
wiley   +1 more source

Cutting Path Planning Technology of Shearer Based on Virtual Reality

open access: yesApplied Sciences, 2020
With regards to the low degree of digitization, lack of real geological terrain, and low degree of automation in the cutting process of the traditional virtual fully mechanized mining face, we studied the key technologies of virtual operation and cutting
Juanli Li   +4 more
doaj   +1 more source

Real‐Time and Controllable Reactive Motion Synthesis via Intention Guidance

open access: yesComputer Graphics Forum, Volume 44, Issue 6, September 2025.
Our model generates instant reactive movements for the red character based on anticipated intentions. The user controls the movement direction of the input blue character via keyboard, and our system dynamically generates corresponding motions for both characters in response. Abstract We propose a real‐time method for reactive motion synthesis based on
Xiaotang Zhang   +3 more
wiley   +1 more source

Integració d'informació geogràfica al motor Unity3D [PDF]

open access: yes, 2017
Cada cop es fa servir més el "deep learning" per la conducció autònoma, però per utilitzar-lo es necessiten moltes dades amb anotacions especials anomenades "ground truth" (com la profunditat de la imatge o el "optical flow").
Garcia Puig, Marc   +1 more
core  

Virtual reality application applied to biomedical models reconstructed from CT scanning [PDF]

open access: yes, 2016
Postprint (published ...
Alpiste Penalba, Francesc   +3 more
core  

Cchai3D: Chai3D+Unity3D Made Easy

open access: yes, 2018
{"references": ["N. Balzarotti and G. Baud-Bovy. Effects of chai3d texture rendering parameters on texture perception. In Eurohaptics, submitted 2018.", "Gabriel Baud-Bovy and Nicol\u00f2 Balzarotti. Using force-feedback devices in educational settings: A short review.
Nicolò Balzarotti, Gabriel Baud-Bovy
openaire   +3 more sources

Analysis of artificial intelligence algorithms for videogames [PDF]

open access: yes, 2017
Este documento contiene el Trabajo de Fin de Grado del alumno David Rico Zam- brana, estudiante del Grado en Ingeniería del Software, en la Universidad de Málaga.
Rico Zambrana, David
core  

MetaSpace II: Object and full-body tracking for interaction and navigation in social VR

open access: yes, 2015
MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback.
Schmandt, Chris, Sra, Misha
core  

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