Results 81 to 90 of about 10,411 (207)
ABSTRACT Background Wildfires have become increasingly frequent and destructive, highlighting the need for more effective public education on safety and preparedness. Gamification, the use of game design elements in non‐game contexts, offers a promising strategy to enhance learner engagement and educational effectiveness compared to traditional methods.
Tianqi Huang +7 more
wiley +1 more source
A serious game to explore human foraging in a 3D environment.
Traditional search tasks have taught us much about vision and attention. Recently, several groups have begun to use multiple-target search to explore more complex and temporally extended "foraging" behaviour.
Valter Prpic +5 more
doaj +1 more source
Current progress of digital twin construction using medical imaging
Abstract Medical imaging is fundamental to digital twin technology, enabling patient‐specific virtual models of anatomy and physiology. By integrating high‐resolution modalities (Magnetic Resonance Imaging (MRI), Computed Tomography (CT), Positron Emission Tomography (PET), ultrasound) with computational frameworks, recent imaging advances now support ...
Feng Zhao +6 more
wiley +1 more source
Cutting Path Planning Technology of Shearer Based on Virtual Reality
With regards to the low degree of digitization, lack of real geological terrain, and low degree of automation in the cutting process of the traditional virtual fully mechanized mining face, we studied the key technologies of virtual operation and cutting
Juanli Li +4 more
doaj +1 more source
Real‐Time and Controllable Reactive Motion Synthesis via Intention Guidance
Our model generates instant reactive movements for the red character based on anticipated intentions. The user controls the movement direction of the input blue character via keyboard, and our system dynamically generates corresponding motions for both characters in response. Abstract We propose a real‐time method for reactive motion synthesis based on
Xiaotang Zhang +3 more
wiley +1 more source
Integració d'informació geogràfica al motor Unity3D [PDF]
Cada cop es fa servir més el "deep learning" per la conducció autònoma, però per utilitzar-lo es necessiten moltes dades amb anotacions especials anomenades "ground truth" (com la profunditat de la imatge o el "optical flow").
Garcia Puig, Marc +1 more
core
Virtual reality application applied to biomedical models reconstructed from CT scanning [PDF]
Postprint (published ...
Alpiste Penalba, Francesc +3 more
core
Cchai3D: Chai3D+Unity3D Made Easy
{"references": ["N. Balzarotti and G. Baud-Bovy. Effects of chai3d texture rendering parameters on texture perception. In Eurohaptics, submitted 2018.", "Gabriel Baud-Bovy and Nicol\u00f2 Balzarotti. Using force-feedback devices in educational settings: A short review.
Nicolò Balzarotti, Gabriel Baud-Bovy
openaire +3 more sources
Analysis of artificial intelligence algorithms for videogames [PDF]
Este documento contiene el Trabajo de Fin de Grado del alumno David Rico Zam- brana, estudiante del Grado en Ingeniería del Software, en la Universidad de Málaga.
Rico Zambrana, David
core
MetaSpace II: Object and full-body tracking for interaction and navigation in social VR
MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback.
Schmandt, Chris, Sra, Misha
core

