Results 111 to 120 of about 16,674 (246)

FlowGS: Controlling Information Flow for Graph‐Based Interaction in 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract 3D Gaussian Splatting (3DGS) has recently enabled real‐time, high‐quality novel view synthesis. However, its formulation treats each Gaussian independently, lacking explicit information exchange between neighboring elements and limiting its ability to capture local structure.
T. Jia, R. Sun, W. Shi
wiley   +1 more source

ResEdit: Residual embeddings for precise generative image editing

open access: yesComputer Graphics Forum, EarlyView.
Abstract Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large‐scale paired fine‐tuning data. However, producing high‐quality, targeted edits while maintaining image identity and global consistency remains challenging, as weakly conditioned inversion often embeds conflicting image features ...
Canberk Baykal   +6 more
wiley   +1 more source

The effect of breast milk and vanilla odor on duration of transition from gavage to oral feeding in premature infants. [PDF]

open access: yesSci Rep
Jamalimoghadam N   +6 more
europepmc   +1 more source

GNOCHI: Generative Neural mOdel for Close Human‐Human Interactions

open access: yesComputer Graphics Forum, EarlyView.
Abstract Creating realistic 3D human‐human interactions in virtual environments is challenging due to the high degrees of freedom in human body and the need for physically accurate poses that do not collide with each other. Traditional methods for humanhuman interaction are based on motion tracking or 3D body reconstruction, but lack generative ...
Gonzalo Gómez‐Nogales   +3 more
wiley   +1 more source

Chemical diversity and species differentiation in Brazilian Vanilla: insights from LC-HRMS/MS metabolomics. [PDF]

open access: yesMetabolomics
Lima GS   +10 more
europepmc   +1 more source

MotionPyramid: Controllable Motion Synthesis via Stylized Phase Manifolds

open access: yesComputer Graphics Forum, EarlyView.
Abstract We introduce stylized phase manifolds—a compact, interpretable latent representation that disentangles motion content (e.g. “jumping”, “walking”), the temporal structure (e.g. motion cycle frequency, gait timing), and style (i.e. how the motion is performed). Learned in an unsupervised manner and inherently low‐dimensional, the manifold offers
Jingyuan Li   +3 more
wiley   +1 more source

Dancing Points: Synthesizing Ballroom Dancing With Three‐Point Inputs

open access: yesComputer Graphics Forum, EarlyView.
From a dancer's head and hands motion captured by VR devices, we synthesize full‐body ballroom dancing for both leader and follower dancers. We decompose this dual‐character synthesis into jointly predicting both dancers' three‐point trajectories, then recovering each full body independently, resulting in a stable, responsive model trained with limited
Peizhuo Li   +3 more
wiley   +1 more source

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